fileball.whpress.com
1997

November 1996

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Timeline

Dohhhnut

A very large round net level with a large raised tower in the middle. The outside ring is consistent with platforms that raise and lower you to the different heights of the outside wall of the map. Many doors on the upper levels take you to under ground sewage passage ways and transporters to other ledges on the outside ring..Due to the shear number of polys this thing is built on, it ran a little jerky at times, but enough ammo and space for 8. KOTH or EMFH net modes fit s this one very well.

2x Magnum Marines Patch

From the author of the Rocket Marines patch comes a pretty good patch that turns your regular bobs into Marines totin' two magnums. They can get pretty deadly if there are more than a couple of them.

Demise of the Enterprise

A solo level that is laid out with teleporters. Four different areas that you must explore and then when finished you teleport back to the original room to teleport to the next area. You are urged to help contain a virus on board the enterprise. A pretty fast one level solo adventure, nothing really detailed here but some good target practice with the BoBs.

El Winky Quemado de David

A very large net level with the lava texture set. A large middle arena with a good lava chute that is full of ammo/weapons. Smaller rooms that are attached have some ammo cache rooms. One large ring that wraps around the arena with windows and some delicate aiming perches. Very good detail in this map. In spite of the authors attention to the detail, it still runs quite fast. Some 5D tunneling that is great for those that like to sit and wait to pick their friends off. Enough ammo and weapons to last until the floor is covered with carnage. This one will take a large group, but well worth ...

More Spankies For Daddy

A very large net level that has sub arenas around a smaller arena. Leveled walkways around the edge of the map gives access to higher sniper vantage positions. The lava pits on the outside down below will reward with some goodies..Flow is still pretty good in spite of some detailed constructions.

Big Whoopee Dings Dongs

A small, very detailed sunken arena with two outer rings that wrap around it. The rings are constructed at two different elevations that are open to the arena. This map is very fast and has great flow, except in the pit. Exit out of the pit is via teleporters, or by a elevator in the middle that leads to a 2x shield recharger atop a raised hill. But, as noted in the past with this author, don't get to greedy for the shields, you are exposed to most areas from the rings.

The Hunger which Summons

A large, (this puppy is big), net level that will take 6 to 8 to keep it interesting. Some very good detail work here but this thing goes on and on. Jjaro textures along with vacuum enviroment, will keep you moving through this thing at a pretty good clip. A couple of dead ends and a teleporter to another area off the main map, aliens are pretty vicious there, but other than that a very good map. Small passages and wide open rooms will make you take a while to get your bearings. "controlled action and stalking should dominate". (authors read me) Sounds like a good strategy. EMFH or KTMWTB ...

There Can Be Only One (D)

A very big round net level with a sunken lighted area in the middle that can act as the hill. There is enough ammo in the hill but the weapons are located throughout the arena. There are sniper perches inside the surrounding walls, (access is tricky at times), with great views of the arena. The ball (skull) is located inside one of the perches. Probably best for KOTH but will support EMFH and KTMWTB. A few weapon placements are odd, spankr half in a wall and half in the arena, but other than that a pretty good arena map.

"Blood-loss, Folly and Passion"

A very big net map with a lot of polys. It was still pretty fast in high-res. Again from the author of The Hunger Which Summons, another very large net map that will require 8. (you might get by with six). 3 courtyards that surround a center arena with a water pump in the middle. There is a hide-out here so in essence, KOTH could be played. The spankr is located in a isolated room but the rewards in this area will come with some baddies. Some very nice detail work again. This guy just keeps getting better and better...

Don't Scapegoat the Metamucil

A medium sized arena map with wrapping hallways that have many obstacles. Very similiar to Marathon 2 net level-"Shangrila"...but with a lot of corners and bends. The small arena in the middle has a 2x recharge, (sound familiar), and two chip insertion slots. The chips will open some very slow doors with ammo caches. The spankr is there, but again you will pay dearly for it if your not careful. IMO don't even try the bigger weapons or you will be in "suicide heaven"...

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