fileball.whpress.com
November 23, 1996

September 1996

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October 1996

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November 1996

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January 1997

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Timeline

6 French maps

Actually, 7... with outrageous accents. Mostly geometrical (big squares, or long hallways leading to other long hallways). If you can avoid the fisheyes, The Hard Machine is quite fun.

Amalgam

Sort of feels like a pried-open Mars Needs Women. Nice lighting, for M1. Comes with a physics model and a shotgun sound patch.

Calling Mr. Otis

You're in platform hell, and you don't get to leave until you kill everything. Or die.

Carnage

A small, stair-filled arena. Due to the huge number of polys in view at any given time, this map is pretty slow on low-end machines... and it'll give you motion sickness on the back stairs on high-end ones. The upper pools hold goodies, but watch the lower ones... once you're in, you're in (until someone kills you).

Dawn of the Cyborg

A big, rambling solo level without very much to do. The author says it is his first Forge level, and he's testing ideas. Some are okay... but in general, it's a pretty slow level.

Dog & Dog Map Pack v1.0

4 levels. A pretty wide range of playstyles... the first map is quite small, with seriously fast-paced carnage (if your friends don't kill you, the hill will), but the other three are rather large. I wouldn't expect great performance of What The Hell on 040 machines... but other than that, these are pretty fun. Caesar's Palace shows an enormous attention to detail.

Flight Of The Bumblebee

A spaceship. Extremely linear. Oh, yeah, and for the first half of the map, you'll be fighting hunters with your pistol...

Hop Skip n Blast

An arena surrounded by a ring with multiple routes between them. The arena is two-tiered... there are several platforms in it, allowing travel among and through them. A couple of sniper perches provide nice shooting locations, but they're not particularly safe...

Hunter Chase

This map had real potential... level construction is fun, the new hunters give you a serious adrenaline rush, and the potential for future maps in the series is great... but it's too easy to lock yourself into a dead end. (I did it.) Most of the switches have delays... so it's easy to close a one-way door and still get through it, but you won't be able to come back. Oh, well... If you're careful what you open (and close), you should have fun.

Infinity Suicide v6

4 levels, all M2 ports. These were enjoyable in their original form, and they're enjoyable now... the smg adds quite a bit. (The Molecule might induce flashbacks...) I've gotta say, though... there's absolutely no excuse for texture misalignment on levels this small that were made with Forge. (Not that this gets in the way of our killing each other...)

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