fileball.whpress.com
January 19, 1997

November 1996

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Timeline

Aneurysm

What a beautifully designed net level. The colors in this one caught my attention right from the start. Using the new Infinity textures in unlikely places is what make this one different. Alot of corners and zigs and zags that slows the flow down, but all in all still a well designed level. There are some secrets here and the light tricks in some spots are strategically placed. A good map for KTMWTB as will as other modes of net play.

Borzz Shapes 1.1

This is a shapes patch that will give you some new textures to work with. You will still have the Infinity textures plus some great outdoor ones to work with.

Lysander XB71

A brilliant solo effort!!!! I have played this one all day trying to get to the end of it. I am just about there but I decided to stop and get it posted for everyone else. A two level, (well the first one is informational) solo map with some very creative and very good artwork. I really don't care if it is just a symbol, it is very refreshing to see something in a terminal other than the Bungie picts. This map is full of unexpected surprises, built on the tradition of the M2 levels, it will take you a while before you finally figure out what is shootin' at you.

Open the Pod Bay Doors, Hal! v1.1.7

Two maps come with this one. One for solo play and one for net play. A well designed circular type level with a large rectangular area on a lower floor. (The Pod Bay) And wait until you see the floor in the bay area!!! A few good tricks here with lighting, etc. The upper area is a large hall with a outer ring that wraps around it. Some slow doors, but they can be used to your advantage. The textures on the walls in the ring that surrounds the main hall really work well with the lighting sets. At times it looked like they actually took on different colors. (light sets) Really a nice map, go...

Pain Is My Girlfriend

This is a update of a previously posted map. But, somehow it never really got posted. I recently came back across it on a zip disk and the author (a old friend from my aol days), emailed me and brought it to my attention. A small level that has now been updated to include a bit more ammo. Flow is good in the main area of the rectangular hall, but there are some doors that you will have to manuver through. Some great sniper posts in this one. Texture choices will make you keep a sharp eye out for "net heads"

Stinkfist 1.0

As you can tell from the screenshot, this is yet another good net map from still the only author really using Anvil to some of it's capabilities. A medium sized net map that fits EMFH and KTMWTB. With this map you also get a shapes patch that gives you some great outdoor type textures along with the Infinity textures. You get grass, dirt, bricks, blocks, school type lockers and the list goes on....... I only found two secrets with this one, flow is great, a great RR type crossing in the middle, should provide for some fast carnage.

Surgical Strike

Level 3 of the Codename Genesis Trilogy. This by far is the authors best yet. His first two maps Codename Genesis and Postcard from Valhalla should be played before this one. The story line continues and is one of the best yet, but, you need the first two installments for all of it to piece together.