fileball.whpress.com
December 1995

October 1995

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Timeline

Marathon 2 Map Specs

From Ryan Martell, one of Bungie's programmers... Useless to non-programmers, priceless to anyone who wants to make extensions for Marathon.

Operation Tantalus v1.0

A 19-level solo masterpiece, with new sounds, shapes, terms, physics, bobs... and it's totally non-linear (you decide what order to do the levels in). Brought to you by the folks who did U.S.S. Raider, Athens Outpost, and the Marathon's Story page.

Mia 1.0b19

The last version for Marathon 1. Changes aren't documented, but seems to be mostly pallette changes (there's now a Texture popup!). If you've got the space, definitely worth having around.

Dropsight

Pretty cool multilevel arena. Bottom floor teleports you up to sniper positions, outside ring allows access to a drop zone in the center...

Gimme Shelter

Big, rambling arena. Snagged some nice features off of other maps.

Marathon: the Gathering

A 20 level net pack. Most of these play with some neat trick. Some are great, some are downright stupid. On the whole, though, you can't go wrong downloading it... at the very worst, you'll learn something new about the Marathon engine.

Odes Netmaps

Created as odes to Carnage Palace Dee-luxe, these try to evoke the same feeling that map did. They succeed, mostly (although the third one reminded me more of Mars Needs Women than Carnage Palace...).

Scorn Net Maps

4 maps. Generally nice, but all four had bugs, and one (Deltitnu) I was never able to get functioning on an 040-based machine. Also, if you decide to play these, be sure to open them in a map editor, and delete the author's "signature"-all the polys used to make these are bad. (Again, causing crashes on non-powermacs.)

The Green Room

Arena with some nice sniper positions. A lot of good stuff can be found in the Green room, but watch yourself there...

The Grinder v2.0

A very interesting concept map. Two player only (you can't play it solo-you need someone to let you out-and more than two doesn't work, either). One player has a SPNKR but is trapped, the other can move but has only a pistol (and access to a crushing elevator for the trapped one). Makes for some fun strategic games! Update contains a 1-player tryout (so you can see what's going on), and a second level... also pretty interesting.

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