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August 1995

June 1995

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Timeline

Enter The Marines v1.0

Ever wanted marines fighting on your side? Here you go. Replaces Fighters with marines.

MaraPackage

The beginnings of an Aliens package. New shapes (they still need work), and a physics model and map round out the package. Really designed for net play.

Ultimate Giger Textures

You wake up on a training mission, and everything's gone wrong. New enemies, new weapons, a new splash screen, new sounds-this is a whole new game.

BobFro v1.1

A cityscape, complete with great signage and some funky extras. By the same guy as Canyon Lands. These two packages patch different texture sets, so you can apply the patches to the same Shapes file.

Encounter at Luna West

No relation to Encounter:Colony. This started as a compilation of levels, but grew to its current form. Some pfhor were taken for study, but got free, and don't realize they lost the war. You've got to protect the research facility. Comes with everything needed (shapes patches, maps, physics model, sounds patch).

Encounter:Colony

Due to some colossal bungling, the Pfhor have retaken the Colony below the Marathon. It's your job to clear the way for the marines. This scenario requires The Dogs of Pfhor 2.1 package. The main scenario is designed for solo play, but the package comes with two net maps.

Specuthon

A cityscape, with ray-traced graphics. Cars and helicopters on the outside, gun-toting secretaries and businessmen on the inside. Nasty! It's your job to find the big boss upstairs.

Shape Shifter 0.8d68

An interesting shapes editor that allows editing of the shapes from within the program.

Butt Monkeys of Alcatraz

Kind of nasty. Lots of ways to die... Personally, I found it distracted me from the true point of a net level (killing your friends), but some folks like this. Well-constructed, anyway.

Canon Food v1.1

Small and deceptively simple. Very nice flow. (This version fixes a small bug, adds a few tweaks.)

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