fileball.whpress.com
December 2001

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Timeline

The Yota Saga, Part 6 v1.0

Installment 6 of a pretty good ongoing series. This one's focused on jumping. Grenade jumping, primarily... but you NEED rockets in at least 2 places. Gravity has been dropped just enough to make it all work nicely... I had a blast (literally). Special effects, as usual, are well-used - I especially liked the implementation of the Battle Cat's Split Poly technology. And there's a section, near the end of the level, that couldn't be done in Infinity - there are just too many lines in view. (Very cool floors, though.) A film is included, if you get stuck - I didn't look at it, but the readme says it shows the best way through the level. This series continues to impress!

DcBob´s Map Pack v1.0

This is a little collection of netmaps that i have been storing on my HD for some time now, so ignore the creation date cause i don´t remember when i did this. This map pack includes the maps:

- Dogfight Netpack (9 level netpack)

- The Great Temple Of Madness

- Jungle Tech

I dont remember the names of the maps in dogfight netpack but this netpack is not the same version as can be found in the archives at b.org, this version has 2 minor bugs fixed. I hope you enjoy my creation.

***End Of Transmission***

Don't Disturb the King v1.0

A small netmap primarily for king of the hill play. It was created with the intent to test out floating polygons and on/off teleporters in netplay.

Voyager 7 v1.0

A seven-polygon netmap originally submitted for the Simplici7y contest. Good for 2-3 players.

The Yota Saga Pt 7 V1.0

Installment 7 of an ongoing series - you NEED the shapes patch from Part 4 (supplied in this download) for this to work. Two levels, this time... but the first level is mostly story development. (Be careful about shooting on this level.) It took me a while to figure out how to get off the first level - the last terminal is NOT intuitive. (Keep tabbing - you'll find it.) Once again, filled with eye candy (lighting/shapes tricks) - the chain-operated door is pretty cool. Play it through!

"Acid Jazz" for Inf./A1/Evil Final

"Acid Jazz" was originally created for M2 on March 06, 1996 by Fusion/Pfhyde (Zach Norwood). It's been converted for use with AO, Infinity, and Evil. A very cool, "organically"-designed indoor and outdoor arena with lots of stairs, four levels, a water trap, and some really *outstanding* gameplay.