fileball.whpress.com
1997

November 1996

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Timeline

Dysfunctional Temporal Lobes

A small net map with alot of "5D". A built in physics model will give one of the weapons some added punch. A long rectangle net map with some 5D hallways in the middle. Really confused me at first.

Little Room v4.0

Still the same as before but now with different textures and differnet lighting. Two small ovals connected together that will provide a very high carnage rate...

Visceral Fury

A somewhat medium sized net level with a built in physics model. Weapons are different in this level, since you are born with a spankr and some of the other ones require some baddies when you get them. The missle paks are located along two walkways-but don't go too slow along them, you will find that these are prime areas to get picked off...

update now takes the physics model out..

Arx Immanis

A three-level demo of a gothic masterpiece... it'll make you rethink the way you play Marathon. The art is great (this scenario won Runner Up as Best Use of Anvil in Bungie's map contest), the play is tough, the mood is overpowering.

City Center Massacre

A neat large infinity net level. You will need Anvil 1.0.2. The shapes and sounds patch makes it worth your time. You are placed in the middle of a happening hang out area where you have access to facilities like the movie theater and a hair salon. The Forrest Gump movie poster is really pretty funny.

Alpha Ylusor Net

A very large two tiered net level. A very thin walkway that runs the perimemter of this square like arena map. You have another sidewalk type map on the lower level with water as part of the arena. It will take at least 6 if not more to keep this one moving. 2 to 3 net modes possible here...

Beta Molorok

A solo level that is based on the lava texture set. Some very good lighting effects along with some pretty neat tricks. Aliens are triggered weird at times, maybe a few tags need to be changed. Be careful, the first platform you start in doesn't have a ledge.

Remember the Marathon

A short one level solo map with some good construction. It is media heavy but some different texture choices...the author requests emails so please help the author in that area.. A LOT of baddies and some of them don't appear as hostile as they have been in the past.

Take This!

A 8 level solo map that has some very good lighting effects. There are some texture alignment problems and a lot of bad guys to kill. You will need all that ammo the author gives you to finish this thing. Some of the aliens needs to be retagged, I was able to run right by them. If you are on a 68K machine you might need the IZD.

Beware the ShadowStalker 1.4

A very confusing level if you are used to using your map mode. Three identical levels stacked on top of each other reached by elevators. Pretty much common texturing used here, based on the World Wide Web map. You would need a lot of players to keep this map interesting, my group tried to play this but even with 5 we were pretty lonely. The turbo chips were pretty cool, but with all the trip powerups, it took a bit to kill the other Marines. We also found ourselves with a lack of weapons. So, conserve and the flamethrower is the weapon to get first...

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