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All Years

January 1995

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Timeline

Horse Gates

Cool name for a net map!! Once you play the map then the name will make more sense. Almost a rodeo style start with small narrow hallways that open into the large arena area, (reminiscent of stall gates). Some bugs with this one, along with some teleport problems. Don't play this net game with aliens on, you will run into tremendous problems.....Solo play-it might work, I haven't tried it yet. Flow is slow at times, and probably would only work best with EMFH.

House of Pfhun

A small arena, and a large ammo room... most of the ammo is suspended (get good at elevators, or die), and watch the lava traps! A few neat tricks...

Mutiny is good...

A small, tight, King-of-the-Hill arena. Great flow. See how long you can stay on the hill... this map should have some of the lowest winning times around.

Current Castle

A totally underwater hill... and a physics model that lets you fire weapons there. Getting to the hill is non-trivial. (Something to do with the name of the map...)

Bullets and Butterflies

A large, water-filled arena. The central sniping tower makes a nice hill... really hard to defend.

Carnagey Hull + (m2)

I really don't know what Bungie was thinking this time around with the alien textures. Sort of like a bad golfing quartet on acid... and this map makes full use of them. Sort of a big ring, with a small room in the center. Lots of minibobs and ticks... This version adds quite a few features, making it much more playable as a net map.

DMMC Archive v5

4 maps, for the week ending 1/7/96. Two have been seen before (Mutiny is good on the small maps page, and Assault of the Bobs from last week has been redone to be mostly underwater), but the other two are nice.

King Carnage

A small arena, with the weapons mostly in the (hard to reach once you've left) outer ring. The fire Flick'ta are really annoying...

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