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All Years

January 1995

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Timeline

Object Placement Editor 1.4

OPE is a quick way to add/remove different aliens on the net levels. Easier than doing the same thing with Mia or MME. This version fixes a few bugs.

Pfhlush After Using

A very big map, mostly underwater. Some nice tricks. A little bit of texture smearing in a couple of places, but nothing horrible. PPC-Only (zero length line).

Arena

A conversion of the M1 Bungie net level. Stays pretty true to the original. Nicely done.

Waldo World Arena

A conversion of the M1 Bungie net level. Stays pretty true to the original. Nicely done.

Akira Complex

5 levels. Mostly simple, with no place to hide-geometrical. Good for carnage... The title map is somewhat more complicated.

Carnage Galore

Lots of very long, very narrow passageways, and no real ammo. Comes with a physics model. Impossible without it (the hunters will take you down very quickly), but way too easy with it...

Firefight!

This is Axiocranium with a twist. Map's the same, but there are lots and lots and lots of bobs, and with the enclosed physics model, some of them don't like you very much... You've got to figure out which ones. Nicely frenetic. Contains the original Axiocranium (v2), also.

M2 Carnage Palace Deee-luxe

Another port by Chris Silverberg. This one doesn't seem as dark as the original... but that could be the difference in machines. (I played the M1 version mostly on 040's.)

M2 Sound Converter 0.5b

Converts M2 sounds to resources, where you can edit them, and then converts them back. Still in early beta format, but functional...

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