fileball.whpress.com
1997

November 1996

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Timeline

Bloody Bodies Running Around

A small network map that supports EMfH, KtMwTB and KoTH. Flow is good and the platforms, etc. are fairly fast. Texture choices were good and there are some great hiding places to perch out and wait to pick off you fellow marines.

Cover Hill

A king of the Hill map with a hill that supports the Marine on the hill. Many times in KotH maps, the marine on the hill has to defend his place, with this map, you have tricks and other ways to help you to stay on the hill. Set with the Pfhor texture this map is visually nice, along with some pretty good flow for trying to be the first Marine on the hill. A good idea along with some great barriers...

Hide and Spank

A great level to use if one needs to learn about light sets and their states. This level is a small network map that gives the player the chance, "to follow bread crumbs" to get to the other marines. The "bread crumbs", are light sets that come on and go off as you enter and leave the areas of the map. Very good idea, and well needed. I know personally that I have been experimenting with light sets, and this map was a good guide. Supports Emfh and KtMwTB.

Juggernaut Fortress

A unique and quite spectacular map, if you like oddities. This map has some unique tricks that are not just "run of the mill" Marathon tricks. I won't spoil it by posting all of them. But you have one of three choices with platform switches. Hit the right one and come out on top. Hit one of the other two, you will get lights and/or a juggernaut. Great ideas on a different type of map. Take a look...

Shuttle 477

A very unique and different type of solo map. From the maker of the Bob heads shapes patch comes a, at times, very funny solo adventure. Five levels, each with a different theme as you go throughout your mission to stay clear and find Luke.

Just Do It

A very well constructed two level solo map that will have you retracing your steps many times. No terminals, not a whole lot of detail but some great ideas along with some very good construction. This author has come a long way since his first map and make sure you take the time to send him some email. I was stuck forever on this thing before I finally found my way. It is possible to finish so keep trying and make sure that you explore EVERYWHERE. The second level is really just the end so once you get through the first, you are practically done.

Fm: Gravity? v4

A fairly simple concept map. Center area with a gravity defying column of spinning water that you can use to launch yourself into the air. The rest of the map is hallways for those lurker types.

"FALLEN ANGEL: The Chai'etra Saga, Pt 3 3

We had part one, then part two and now part three. The time that this author puts in on a map, well, it should give you some insight on just how dedicated he is to his work. AND It has paid off!! With this installment you get 8 levels. Typical of this author is that you rarely see a standard door or corner or even a wall! Detail is everywhere and you get a appreciation for it after just the first level. Puzzles are good and bugs, well, I couldn't find any. There are secrets and secret terminals. So, make sure to take your time. Great artwork and some that was very familiar to Roger Dean an...

Bounce Town

A small arena style map with some platforms that will give you the experience of "mini-tramps" as you run across them. Author states in the read me that it is large and needs to be played with a large group. I couldn't find enough ammo for more than two or three. You can be the judge. Visually, a beautiful map!

Herman's Network Maps

6 of Herman Ulltins best network levels. Most of these are large and can be played KotH, EmFH or KtmWtB. Some of these levels have been released already here at the archive, but most of them have been reworked. Some very good large net levels here for your next carnage fest.

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