fileball.whpress.com
1996

November 1995

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Timeline

The Corporate Ladder

Simple in design, but pretty fun in netplay. Four staircases meet in a cross, with the hill at the top. Around the bottom is another ring, with ammo... but you actually have to be coming up the stairs to get a shot at anyone at the top. Watch the walls when wielding that spanker...

9 Minutes 37 Seconds

A 3-level solo scenario. As the author says, the plot's a little hokey, but the levels are quite well done. (I've got a pretty big gripe with the last level... if you leave the tower, you can't get back in. There's a door, but it's only one way... You've got to restart from a saved game, and I didn't have one.) Watch yourself when you're close to a goal... the baddies have a nasty habit of showing up at the last minute.

Axio-WEE

A modification of FrigidMan's Axiocranium (authorized). New secrets, many more baddies, and some really, really death-dealing physics. (Do NOT, under any circumstances, be holding the fusion pistol when it overloads.)

Death By Accident

A large, rather geometrical level. Lots of different areas, with different challenges and tricks. Heavy use of windows-use 'em for sniping.

100 D.P.M.

Seemed an awful lot like a cross between Thunderdome and House of Pain (using HoP's textures).

Carnation

Five very simple levels. Mostly, they emphasize a specific play style, or a specific weapon. Carnage rates are high.

DMMC Archive 10

Three levels. Pfhort McHenry comes with an authentic flag. Intrepid Death relies on fake walls for secrets.

Don't Start With Me!

A small, donut-shaped arena with a series of stairs around the outside, and some notches on the inside. Too small to stop moving for long...

Over The Hill

A small diamond-and cross configuration, with a pit in the center. Stay out of the pit. Textures will make your eyes hurt after a while.

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