You get two large net maps with this package and both of them are constructed very well. The Red Room 1.4 is large so make sure you have a big group. It has a hallway that is a series of crushers, (it is a deadend btw), that are controlled by players at either ends with switches. It can be played KOH with a lock that will lock you in or EMFH. Use the ambients to your advantage on this one. Behind the Sun is the second map in this pak. A large arena with very fast waterways that allow some pretty fast access to some good areas. This is the first level that I have seen that can be completely...
A modification of FrigidMan's Axiocranium (authorized). New secrets, many more baddies, and some really, really death-dealing physics. (Do NOT, under any circumstances, be holding the fusion pistol when it overloads.)