fileball.whpress.com
1996

November 1995

S M T W T F S
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30

December 1995

S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31

January 1996

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31

February 1996

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29

March 1996

S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31

Timeline

Enhanced Wheel

This map has some great construction ideas, based on a "spoke of eight parts", this map will lend it self to all types of play. Based on the M1 version, be prepared for teleporting and halls to get from one area to the other. Light sets were great and the use of sounds, IMO was just right. Out of all the maps I played this one, IMO, was the most fun. Check out the film. This map is also M-2 compatible so it is well worth the download.

I Could've Had a V8! (mi)

A small arena with vertical moving pillars that can aide your destruction or carnage total. I can appreciate the work for the moving platforms, but I killed myself more times than my opponent. Don't just ramble through this one, take your time to get the "feel" of the construction. This one will support more players than I thought it could. Very well built and some great light sets!!

Rising Sun

Identical layout to the Marathon 1 version. A small arena with a platforms that will smash you faster than you can get out. This feature was a great idea but annoying at times. Some texture smearing with this one and with the authors other maps, it is compatible for M-2.

The Pit

Based on the authors M1 version, this one is a small arena that can hold up to about 4, IMO. Smearing in this one too, but still worth the playtime. I liked it better than the Rising Sun map. Again, compatible with Marathon 2.

World Wide Web

I enjoyed playing this one solo!! A maze of twisted passageways that in time might give you a claustrophobic feeling. Net play, well......you determine....I have the map at Cyber Worx, so I will find out soon. Same as above-based on the Marathon 1 version with compatibility for Marathon 2

BOBs of the Hill v1.0

A elevated center tower connected to a outer ring. The paths to the ring are cool but the pits are filled with sewage. The flow at times seemed to be obsturcted with the ease of finding the teleporters in the pits. (Why it is a good king of the hill map--if you play it on EMFH, then the flow comment will make more sense) Will support king of hill great...The switches will also aide in this endeavor, although the film will not show it. Good construction and the use of one ambient sound just about blew me out of my room.....(if you use a subwoofer) Solo is possible.

Daronn's Sunfire

Some real ingenius types of lighting has gone into this one. Big, arena surrounded by a ring of ammo located in very small hallways. Keep on them, you will eventually end up on a great sniper ledge. At times it didn't seem big, until you play it net, this puppy is big and it will support up to 8..I was just so impressed with the construction idea that as I was looking up at the center of the map I was getting wasted. A cool trick with the lava- the film doesn't show it but it's there. Will support all kinds of net play..great download and well worth you time.

Off He Goes v1.0

A medium sized large platform arena surrounded by a "lack of vision" type of trench. A couple of outside rooms connected by walkways that show you some great consturction efforts. I enjoyed playing this map the most. It lended itself for all kinds of play and it is well laid out. Lights and sounds are pretty basic but construction and stragedy was well thought out. IMO one of the best--the author threw some cool ideas in for the door switches. (?) Teleporters can help you if you think them through. Great map, great flow and some great "death rooms".

Pages