fileball.whpress.com
1996

November 1995

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December 1995

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January 1996

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Timeline

Repurposing Bob

Mark Conahan has taken all of his M1 maps (including those originally in Canyonlands, Go Wif Jeza, Bobco, some single-map releases, and some previously unreleased maps), tied them all together with a cynically entertaining storyline (reminded me of Harry Harrison), and bundled them with a huge assortment of shapes. These include all those first released with the above maps, plus new scenery, and some shapes and physics created by other people (the battle mech from Dogs of Pfhor, the fusion and spanker bobs from Dave Turner's High and Low map, a sight patch...).

Infinity Sight Patch v2.0

Gives you sights for your weapons in Infinity. If you have trouble aiming the SPNKR, this is for you! (This will eventually migrate to the Infinity shapes page, once it exists...) Update is now an Anvil patch, but it needs Anvil v1.0.2.

A Star is Born

A geometric level in the shape of a star. A lot of floor space, but walls break it up into relative tight areas... continually regenerating fusion bobs and troopers should keep the action up when there aren't enough players.

Amazons

Amazon women (pretty scantily clad) replace your fighters, and they come with wall textures (for building temples) and sounds. Pretty well done... although some of the sounds don't seem horribly appropriate for dying...

Drink Your Milk

A small arena with a raised ring around the outside. (Access to the ring is via teleporters.) Lots of fusion bobs, and more ammo than you could ever use... a recipe for disaster if ever there was one. Watch who you shoot...

Fortress Infinity

A small arena with a central area and four semicircular additions, with walls to hide behind and windows to shoot through. Small enough, and with enough big weapons, that carnage rates should be absurd, even for two players.

Infinity Nightmares Patch

Replaces Fighters, Troopers, Compilers and Hunters with characters from the creator's childhood nightmares. This is now an Anvil patch, and requires v1.0.2 or higher.

Kirkhill

This puppy's much bigger than it seems at first blush. Billed as "a very simple carnage warehouse", this map contains lots and lots of nooks and crannies... enough to keep eight players busy, easily. The hill is reachable from a hundred different directions, it seems... you can jump to it from nearby ledges, and teleporters bring you to it from the farther reaches. And wonder of wonders... this map contains two lava pools, and neither one has to be fatal! This map has potential as a long-term keeper.

Opium v1.1

A small, simple, wide-open level, with great flow and lots of weapons. Keep the total players under 4 or 5, and you should have seriously fast-paced killing going on. (More and you'd just get in each other's way...)

Our Ancient School Days

A run-around-and-kill everything level. At least some of the bobs don't like you (which eventually leads to all of the bobs not liking you), but there's a big cyborg on your side. I found him to be pretty good at killing, when he found something to kill... but he was a little weak in search mode. Generally good construction... but save before you enter the final room. There's only one way to finish... and you only get one shot at it.

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