fileball.whpress.com
1996

November 1995

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Timeline

StormBull's Maps

5 maps. 3 M1 conversions (maps they liked), and two originals.The conversions are quite well done. The originals rely pretty heavily on teleporters...

2 Dollar Tour of Hell

3 solo levels, not a full scenario (the levels aren't linked together), and still in alpha phase (according to the author). Guess he never got around to finishing it...

Grenade Jumping FAQ v1.1

Contains a tutorial, faq, walkthrough, and six films with a practice map, all designed to get you grenade for folks who want to cheat.

"A Clean, Well-Lighted Place"

An attempt to make the perfect net level. Very nice attention to detail (great lighting!), and very good flow. It certainly is a good example of the arena genre...

2105BMA

An arena with a few secret rooms. The water in the center does cool things... careful of the rising platform, though.

Ashes in your Mouth

An arena with a pit. There's an elevator to get out of the pit, but it gets harder to hit after it's been hit once... Comes in two versions, of varying complexity. (One works better on 040's.)

Buckum's Maps

A pair of maps. One's quite big, the other just seems it. Decent flow, and a few tricks...

Can You Fly, Bobby? v1.1

A simple arena with a bunch of teleporters. Be in the right place, and you can take 'em out as they 'port in... Update cleans up some stuff, adds a few tweaks.

Columned Fun

Huge, with lots and lots of baddies. More designed as a practice level, but It could, in theory, be used as a net level as well.

For a Few Shotguns More

A wide-open, weapons-out-the-wazoo level. I guarantee, you'll never run out of ammo. Flow is great... It's fast with two, but should support 8 without too much trouble.

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