fileball.whpress.com
February 1999

December 1998

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January 1999

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February 1999

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March 1999

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April 1999

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Timeline

getthehellouttahere

A 4 (or 1, depending on how you count) level solo map. Some interesting architecture... mostly interesting architecture, actually, since there's no plot, and little to kill. Fun to figure out, though... I didn't like the first (and 3rd and 4th) levels-too much like Colony Ship.

Gilligan's Island

A medium sized arena with the hill on an island surrounded by water. Most of the water is waist deep making attacks this way fairly unsuccessfull - far easier to jump from one of the three surrounding towers. Some nasty suprises if you use the wrong teleport or hang about for too long on the towers.

GNZU-7 Combat Chainsaw

A package with a shapes patch, a sounds patch, and a physics model to give you the chainsaw from Doom. Not having ever played Doom (yes, I admit it), I can't say how faithful the reproduction is, but it looks and works pretty well.

Hank's Place

A small net level made up from various sized passageways. Flow seems quite good. There's a recharger at one end reached by a fairly slow platform and dangerously open to opponents. Set up for EMfH play for 2-4 players.

Hip Hop, Then You Fall

A flat, medium sized netmap consisting of an enclosed arena with a number of doorways leading through to additional corridors. Fairly simple, fast flowing design that's set up for all net modes for 2-6 players.

Koth

A large open space with a raised hill, some underwater area, and a few side passages. Beware-looking out the window of the side passage (towards the hill) can crash you (too many transparent lines).

Let's Get Real

Another short, no-brainer solo level. Run around and kill everything installing uplink chips along the way. If there's a plot in those terminals, it was totally lost on me. Whatever.

Life Was Good

A large EMfH map in the Pfhor texture set, made up from a number of caverns linked by wide stairways/passageways. Some nicely designed rooms and lighting effects, although I found the ambient sounds in one area far too distracting. Has a couple of untextured platform sides, and slow speed of some doors can be annoying.

Lightning Dome v1.1

A fairly standard hexagonal arena containing a central hill protected by a floor to ceiling wall in most directions. A high walkway runs around the arena, one section of which forms an elevator between the arena floor and the walkway, and a couple of rooms off the arena give access to some of the heavier weaponary. This update fixes a few bugs, tweaks some monster physics, and adds a new secret area.

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