fileball.whpress.com
1996

November 1995

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Timeline

BOBlienation Trilogy

A three level scenario in which you're helping a mining colony's AI fend off an attack from Explodabobs. Generally, I don't like Explodabobs, but this was a playable scenario. The biggest problem was a complete lack of save terms-you have to play the entire thing in one sitting. (Luckily, it's not too big.)

Everybody In The Pool

An arena level with a large pool in the center. Half of the bottom rises and falls slowly, making a good high spot (or missile block). Teleporters speed up end-to-end travel, and light switches control who's visible and who isn't...

CrossFire

A solo level with no save term. You'll find yourself doing it several times, as you run into each new trap... and parts can be pretty repetitive, but it's a fun half-hour or so. Fun terms.

Detention Center

A sequel to Lunar Fort. Very well-done, and quite playable... it's three levels, but only the second one counts, in terms of gameplay. Worth the download, for sure...

Hide

A pretty cool small level designed for two players. You face each other across a lava moat. Both have a large wall to hide behind, but your opponent can raise yours with a well-placed projectile, leaving you defenseless... and for those who believe the best defense is a good offense, you can build a bridge across the moat (although it's not necessary-you can simply run across, using the alcoves on the side).

Pfhor Complex 7

A large level with a few open areas, a suicide room, and lots of passageways that look the same. The room with the fluctuating pool has some neat features, though...

Pfhor Corners

A simple arena in two flavors... one has a walkway around the outside of a lava pool, the other is the same with a hill poly in the center. Weapons are really tight (looks like they're set up for two-player games... which is okay, I guess, since more than three (or maybe four) would be insane.

The Battle

Two huge rooms (lots and lots of smearing) filled to the brim with aliens, and bobs, and S'pht'Kr. No weapons... you're supposed to do your fighting with what you can pick up off the dead bobs... Frame rates below 5 fps on a Q800.

Keep Yourself Alive v1.0

A pretty interesting level, with lots of secret (or semisecret) doors. Flow is great, once you've figured out where these doors are... and there's a little something for everyone. Open spaces, tight corridors, hideaways... there's always a way out of wherever you are. Watch the double jugs (non-trivial to trigger, so you may not see them).

Kill Em All 1.1

Bobs, bobs, and more bobs. Some are explodabobs, some are not... Play it long enough, and you'll be fighting all of them, like it or not. A good test of how long you can stay alive against bobs. Update tweaks weapon availability.

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