fileball.whpress.com
1996

November 1995

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Timeline

Dying is Easy

An open area with multi-level platforms, and a lot of intricate hallways and stairwells around the outside. Look for the sniper positions that give access to long-range kill shots... but beware the counterpositions! A deceptive map, for there are many areas that seem safe to rest in, but aren't...

fifty one fifty

Narrow walkways rise above and split the floor. Teleporters bridge the gaps... weapons aplenty, and more than enough 2x powerups. A few out-of-the-way rooms give you a bit of breathing space. Nicely balanced-the high ground is hard to keep, because a spanker shot blows you off the ledge you're standing on.

Glory Hole

This is a net level, but it doesn't matter if you aren't connected to a network-get this map. It doesn't matter if you don't like the design (I find it a bit labyrinthine, but others love that style) - get this map. Dave Turner has once again shown what can be done, by creating a map that uses three different media types (water, lava, and sewage) and two different texture sets (sets 1 and 2, water and lava), all on the same level! And just for fun, he's tossed in some cool tricks (switch-activated teleporter, multi-level elevator, retractable recharger). He also includes info on repeating ...

Mad Pfhortes v2.0

A couple of buildings and some surrounding courtyard. You can get to every place you can see, but the teleporters that make this possible are not at all obvious. You may have to resort to a map editor to find them... but once your group knows where they are, this becomes a very fast-moving map.

Monkey's Fist

Very similar to Everyone's Mortal in layout, but much different in actual play. Very fast, with a defendable hill.

No Stinking Type Pfhor Errors

A sequel to the DMMC Scenario Preview. This is another impressive effort, with a lot of fun touches (a working sink, video games, judicious use of juggernauts). A bit confusing if not completed in the order intended, and I ran into a bizarre bug with the first uplink chip insertion point, but all in all, an enjoyable scenario.

Suffer Me v1.1

A hill, surrounded by shallow lava, and overseen by several sniper perches. Getting on the hill is non-trivial, but stop in the lava if you need a little height... This should have some fast games. Update makes the sniper perches MUCH less secure.

The Last Stand

Two maps, one for small groups and one for large. Neither is huge... At first glance, this is a very simple map, but some of the dead ends actually make nice ambush spots, and a few of the escape stairwells will catch your feet if you're running away and not paying attention...

Reservoir BoBs

The third installment in the Origin of Species series. Definitely up to the standard set by the first two chapters... with very nice term art, and some hellishly good level design, this one should satisfy the Tony Smith cravings induced by previous releases, at least for a little while...

"Ok, Cannon Fodder"

6 maps, and a physics model. A pretty good spread-a bungie tribute, a few KOH maps, a novelty level, and a couple of flavors of a nice paintball-style arena. Fast-paced, generally...

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