fileball.whpress.com
1996

November 1995

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January 1996

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Timeline

CrossPfhire

This map is a joy, both to look at and to play. Small enough that 2 don't get bored, but big enough to fit 8 without overcrowding. Very, very nice use of 5D space... hard to even notice it. (But it really makes the map work.)

Hexidecimal

4 incredibly simplistic levels. About 4 polys each... (I may be exaggerating, but not much). Some texture smearing because of room size. Whatever.

Kool and the Gang Maps

12 maps. Lots of (too) sharp angles, and some jarring texture choices, but there's some pretty nice use of platforms here...

M2 Suicide v16

4 maps (the M2 ports of Suicide 26). I like 'em much better than their M1 counterparts... there are a few bad sides (textured air) in the last one.

Minos

A pretty simple maze, with a somewhat hard-to-find center room. (Much easier if you're not playing this networked... more time.) Nasty Minotaur... but he's not too bad to kill, the first time.

Pure Carnage II (Revisited)

Complete overhaul. This map is now MUCH faster on non-powermacs, and the outside water trap is now more like a skating rink. Concentrate on your human opponents...

Snakes!!

Lots and lots of twisty passageways, leading into monster-filled rooms. I'd recommend turning aliens off for netplay... or you're going to have a hard time finding your human opponents.

Those Tiny Towers

A smaller version of the author's last map, The Towers 3. Still hasn't had textures aligned.

Welcome To The Machine

Another very pretty map from Dr. Mace. The center platform thing doesn't seem to be horribly useful (more for show than anything else), but other than that, this looks to be a fast-paced map.

Alpha 43

Geometrical, with multiple routes of entry and exit from each area. Use the sewers... they're faster than the ledge routes. Overall, a highly polished map. Comes with a bunch of Marathon icons.

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