fileball.whpress.com
June 7, 1996

April 1996

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June 1996

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Timeline

Compilation

A bunch of Marathon players took 54 of their favorite small maps, edited them a bit to their liking (more ammo, lower ledges in some cases, etc.), and stuffed them into a single Map file, to make net play easier. Unfortunately, the documentation is a bit sparse... (hard to tell which map comes from where, or what was done to it). If you're looking for a large collection of maps that someone else has already said is above average, download this.

Descent 1.3

A 7-level descent into Hell. Visually, this is a stunning map. From the opening sequence (VERY cool doors) through the final battle, I was surprised by some of the unique touches of this map. The update has cleaned up quite a few crashes, and added terms, secrets, and battles. Also, I was wrong- no cheating necessary to get off the first level. There are still a few minor bugs, but nothing major.

DG's 4 Map Pak

4 levels (what did you expect?). Three are originals, one is a remake of someone else's M1 map. The remake is pretty impressive (a really large fortress, lots and lots of different areas), the originals are ordinary maps.

I Dare You!

A two-level arena, with lots of nooks and crannies on both levels. Watch the crossfire!

Kairn Pfhortress

A very large, extremely good-looking castle. Very nice lighting... Construction detail is on the order of Villa Banzai. Readme says it crashes 68K machines hard, with IZD not making a difference, but I had no problem on a Q800 running IZD. You'll probably need 4+ to keep the kill rates reasonable...

Need Pfhore Speed

A pretty slick little arena, with zippy platforms, a water cannon you can access from a couple of places, multiple exits from almost every area, and enough firepower to level Cleveland. Carnage should be high, with any number of players above one...

Wet Arena

A large, symmetrical arena with a central area that fills with water once the teleporters are used... Water height is such that if you miss the jump from dry spot to dry spot, your opponents will most likely kill you before you get out.