fileball.whpress.com
April 2, 1996

February 1996

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Timeline

M'Netta Operation 2.5

This puppy's BIG. Also dark, with winding, twisting passages, and many many levels on top of each other. And bright, with open, airy areas with nice views. (Did I mention it was big?) Don't bother using your map... it's nearly useless. Engrossing, but watch the traps-you'll have to start from your last save if you get caught... Update fixes a few things that are funny, adds baddies, aligns textures... It's also not bright anymore. (It's at night.)

Pfhar Lap

A simple arena, with a couple of ledges around the outside. There are elevators to get you up, but they've got a hell of a delay... and you're pretty brightly lit. There's some nice goodies underneath, but to get them, you've got to run a sort of gauntlet. Works best with at least 3...

The 80 Monster Killer

You're in a central pit. In a raised walkway around you are 80 baddies (mostly explodabobs). Step on the central poly, and you close a crusher, starting a chain reaction that kills almost all the rest.

The Daily Grind

The primary feature of this map is the crusher. There are lots of them, and they're all user-operable. Makes a great way to kill your friends... (you won't get credit in the carnage report, but their death tally will still go up). Very nicely done, overall. Worth a look.

The Deep End 1.2

Um, yeah... well, I guess you could play it networked... Basic design is a very narrow walkway running through PfhorSlime. One misstep, and you're toast... No way back up, no recharging, no weapons down below... it's kinda silly.

Why the Caged Bird SIngs

Lots and lots of baddies, and a wacked out ai who just got too tiresome to listen to after a while... Less ubiquitous use of the deaf/blind flag would make for a more interesting game.