fileball.whpress.com
2001

November 2000

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Timeline

Vilcabamba v1.0

A one-level scenario, complete with new shapes and sounds - the author completed this almost a year ago, but then disappeared. It's easily up to the quality of his other Marathon work... but he had discussed adding more terminals. He never got to that... but we didn't want this to get lost, so it's been packaged up in an easy-to-use installer for your playing pleasure. The Marathon marine meets Lara Croft. This one is all puzzles - see what you can figure out!

Vilcabamba Vid Film v1.0

This is a vid film for the one level Infinity scenario Vilcabamba. It is one of the most beautifully textured levels i have ever seen. The enemies are not what make this an enjoyable level to play and vid. It is the textures and the puzzles that make this an awesome Marathon experience. I highly recommend this scenario to everyone.

Hell Pfhor You Vidmaster Film v1.0

This is me vidding my favorite Rubicon Vidmaster level, Hell Pfhor You. It contains two films:

Hell Pfhor Them: This is my vidmaster film, not much else to be explained. TC, most weapons used.

Quick'n'Dirty: A simple explanation for those who don't know how to lower the 'table' at the start of the level.

A more detailed readme can be found with the files.

-ooga

Marathon Fell Vid Films v1.1

NOTE: This replaces version 1.0 that was posted a couple of days ago. I was able to vid the level "The Face Below the Puddles" today. It is the only new film in this version.

M1A1 v1.2

This is a full port of Marathon 1 to the Aleph One engine. It contains the 27 original solo levels, the 10 original net levels, plus several bonus (solo) levels... 18 original music tracks. Requires Aleph One.

The Yota Saga, Part 4 v1.0

Installment 4 of an ongoing series. (This needs to be played in order.) This one's 3 levels... but the first one's pretty short.) Take your time with level 2... there's a LOT to discover, even though the threat factor's pretty low. (I'd say nonexistent... but kill a few bobs, and you'll be in trouble.) Level 3... well, all I can say is he did a good job. Go play. (In case it's not clear: I had a great time playing this map. I don't want to spoil any of it for you.)

The Yota Saga, Part 5 v1.0

The fifth installment of a work in progress. This one requires the shapes and sounds released with Part 4 - grab that if you don't have it already. You're suddenly on a pirate ship... and all the baddies are pastel. (Don't think for a minute that they're wusses, though - they'll kick your butt if you let 'em.) Lots of 'find the next switch' puzzles - level construction is pretty nice (you get teased with open areas before they're actually open), but be careful - the ending's a doozy.

The Yota Saga, Part 6 v1.0

Installment 6 of a pretty good ongoing series. This one's focused on jumping. Grenade jumping, primarily... but you NEED rockets in at least 2 places. Gravity has been dropped just enough to make it all work nicely... I had a blast (literally). Special effects, as usual, are well-used - I especially liked the implementation of the Battle Cat's Split Poly technology. And there's a section, near the end of the level, that couldn't be done in Infinity - there are just too many lines in view. (Very cool floors, though.) A film is included, if you get stuck - I didn't look at it, but the readme says it shows the best way through the level. This series continues to impress!

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