fileball.whpress.com
2001

November 2000

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December 2000

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January 2001

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Timeline

High Velocity Update. v1.5

If you downloaded large and small network maps there is a level called high velocity, and it really sucks! Here is it again only way, way, way better.

Origin of Species Vid Films v1.0

This vid package contains vid films for all 14 levels of the Marathon Infinity scenario Origin of Species. This is one of the most challenging scenarios I have played. Several of the levels were very difficult to vid. A few of the films were produced in May 2000, while the rest were produced within the last few days. A detailed Read Me is included in the package.

Evil Co-op TC Films v1.1

3 films, done co-op on TC. They are : Mr Bill Meets Mr Gumby, Parathymeter, and A View From The Edge.

The Yota Saga, Part 1 v1.0

The first of 20 levels, to be played in order. (The plan, at the moment, is to release one every two weeks.) Straightforward gameplay, new AI (could use a spellchecker), nice mapmaking. Too many baddies just standing around (though I was happy - the ammo's relatively sparse, so the fact that I could see baddies before they saw me made life a bit easier)... but a good start to a long scenario. Here's hoping that the rest of the chapters follow the plan!

The Yota Saga, Part 2 v1.0

The second of 20 levels, to be played in order. (The plan is a release every two weeks - he's on schedule.) Again, ammo is sparse, and again, mapmaking is quite good. Puzzles aren't too tough, though monster placement has moved strongly in the 'Rear Admiral' direction - lots of ambushes. The 'boss' battle is a rough one - though I discovered after I was done that there was an easier way. (Pays to read the readme...) All in all, a rollicking good time! Looking forward to chapter 3.

The Yota Saga, Part 3 v1.0

The third of 20 levels, to be played in order. The two-week schedule has been bumped up a bit - apparently the next chapter is gonna take a while. This one's quite a bit tougher, puzzle-wise, than the last two. (Baddie-wise, too.) Lots to kill, not all that much to do it with, and lots of places to fall down. Several of the critical switches are in unlikely places - if you're totally stuck, look around in map mode, and you might see likely alcoves. (The map's quite dark - at least one switch needed to be shot totally blind, at least on my computer.) This one'll take you a bit longer than the last two...

Zealots Physics.sit 1.0

This physics model was designed to take a different look at the way the marathon world could be, while still retaining a balanced and orthodox design. The weapons function pretty much like their predecessors, but look different and do different things differently.

Marathon Jigsaw Special Level v1.0

This package contains my vid film for the special vidmaster level "Where's Bob when you need him?" from the Infinity scenario Marathon Jigsaw. I found it to be very challenging and quite difficult. A detailed Read Me is included with the film.

Marathon Jigsaw Vid Films v1.0

This package contains vid films for all 8 solo levels of the Infinity scenario Marathon Jigsaw. I found this to be a very enjoyable and challenging set of levels. They are all very well constructed, definitely hard in places, perhaps a bit unfair on TC in a couple of situations, but absolutely worth the time for anyone that enjoys Marathon. The package contains a detailed Read Me.

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