fileball.whpress.com
February 1999

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Timeline

Father of Mine v1.0

Arena with a Lava Pit in center, fall in &, well you can get out but, badly damaged. Plenty of ammo, a few switches for... ? Maybe a 2x? Good layout on the Arena. Transporters of course. Launcher is... deadly.

Finale Balconville

Arena type play in a figure eight, rather large area with requisite elevators, 2x canisters, transporters, lifts, and a few aliens for solo play. Off shoots for ammo, sniper slots are transporters in most cases as there's nothing in your line of fire from the slots.

Flash Point

Read Me tells of secrets, a seasoned map maker with a half dozen maps out there. Asks for feedback via email, but hey, no address, no tickee! This is a beautiful map with KOTH play, wherein the Hill is actually a moving platform, tuff! Flick'ta in water canal. This is a large double layered square; perimeter area/walkway outside, and a medium size square with Hill, columns everything you'd want, inside. Comes with a Physics model: Full Throttle. Handsome, playable map.

Flying Fists v1.0

This map is huge! Vast area with KOTH ledge decidedly Large & includes a transporter, can get ammo & leap back onto Hill, cool! Interior great stairway, dark & creepy; maze offshoot from main floor of arena, perimeter walkways, another vast square area for in-your-face carnage. Well, it's HUGE! Could accommodate 10 or more players. Walk-through is absolutely essential! A complex & very interesting layout, check it out!

Forcefield

Two fenced-in squares hovering high over the Lh'owon landscape. Each square contains a switch to activate your forcefield, other guy has same setup. You have a .44 period. Must be a hit switch turn & fire exercise.

Get Up!

A Quad with multiple upright pillar-type thingys to hide behind and some really mean spirited Troopers; this should satisfy two players easily, probably three would be okay, four would be a crowd.

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