fileball.whpress.com
May 7, 1997

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Timeline

Bloody Bodies Falling

A small net level that is crammed full of just about every construction idea possible. Stairs that go to transporters, doors that open to U shaped hallways, a very dark water room, a small hill with a small arena room that surrounds it, etc, etc. Don't even think about picking up the spnkr, unless you are going up to one of the sniper perches. Best set up for EMFH but will work with KOtH. Flow is constricted at times, but one that will provide for a lot of carnage. A bunch of polys , so be prepared.

Can't You Hit Me!

A very large water arena net level. In the area of flow, this one is the authors best yet. Way too many sharp angles that give you the bouncing feature. Some stairs, etc., not accesible in some areas which really slows down the game. Platforms, elevators and doors are very fast and really aide in the flow oif the level. A good bunch of good characteristics here mixed with some other ones that are not so good. Should provide large groups with some good carnage. EMfH fits the best.

Moloch's Crucible

Today's best upload and the reason why there were no posts yesterday. A single level solo map that has some very good visual and construction details. You will be flippin' a bunch of switches but the flow and methodology behind it is very well laid out. The story line is good and the color touches on the aliens are done in very good taste. I won't spoil this for you, but make sure you can grenade hop. It is essential to the completion of this level. Definitely worth your time. Still couldn't figure out why the spnkr', possibly for another level in the future.