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All Years

January 1995

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Timeline

Why the Caged Bird SIngs

Lots and lots of baddies, and a wacked out ai who just got too tiresome to listen to after a while... Less ubiquitous use of the deaf/blind flag would make for a more interesting game.

Bad Omen v1.3

Several small, interconnected rooms. Sniper positions tend to be below a level, rather than above... pretty fun. 1.1 update added quite a bit of new space (including an out-of-the-way arena), and changed the alien balance. 1.3 update aligns textures, adds lots of water, and seems to decrease total alien population. This is no longer a small map.

Cross Guard 2.0 v2.0

Another port of a Kendall Redburn M1 map. This one's square, with all flow in one direction (clockwise). Makes for dicey spanker shooting (you're often in narrow walkway spaces).

Palace v2.0

A small, circular arena, a remake of a Kendall Redburn M1 map. It was a nice map to start with, and this version keeps the gameplay of the first one while upgrading the look.

Prison! 1.1

A three-level solo scenario where the bobs are your enemies, and everything else (well, almost everything) is on your side. (Comes with a physics model to make it work.) Well-planned levels take advantage of situations where bobs are superior, fighting-wise... pretty difficult, even on Normal.

Sex and Drugs

A big series of rooms connected by teleporters. Feels like a normal level (actually plays pretty well, although it's way too big for anything less than 6 people), until you check out the map view...

Transformers v3.0

Designed to look like a ship from Transformers (a comic book). Very geometrical. Update really cleans things up. Textures are now aligned, baddies teleport in nicely, the recharger can be disabled. 68K macs will need Ignore Zero Divides to keep from crashing... Latest update adds a nice touch at the back of the Arc, fixes a few bugs (but not the 68K-crashing one), and allows access to all weapons.

Demolition v4.0

9 maps. There are some really, really good ones here... the last three are a lot of fun. Emphasis is on vertical movement via silent, fast elevators. Lots of sniping positions-you'll need to experiment with teleporters to figure out what goes where. You're rarely safe, even on the larger levels...

M2 Suicide v15

3 maps (ports of the maps in Suicide 25). A good batch, but very open-really slow on slower machines.

Photoshop CLUT Converter

Converts Photoshop color tables to clut resources. Very handy for folks making 8-bit chapter screens...

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