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All Years

January 1995

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March 1995

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April 1995

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May 1995

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June 1995

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Timeline

Escalator

A very simple map, but with a lot of potential. You start at the top, outside, and the only way to go is down and inside... very little room to maneuver, so he who shoots best wins.

Festung

A large, bisymmetrical level. Set up to look like a fortress. Easy to become disoriented at first, but once you've figured out your way around, the flow's pretty good. Watch the doors in the river!

Suicide v14

Five more, two modified Bungie maps and three new ones. This is the best batch in a while... If you aren't light on your feet and accurate with your shots, you'll end up very, very, dead.

Twin Towers

Very big, and way too many secrets (most of which you'd never find on your own). Luckily, a film is included...

WaldoVoid

Waldo World, but the arena walls have been mapped over with the space texture. Ledges are still lit, though...

Deliverance V1.2

The first three of several levels. Quite hard, but playable. Level three is based in the Deliverance penitentiary. Pretty nice layout... this scenario is really coming along.

Doomsayer

The very beginnings of a Doom port. (Currently listed as v0.5.) Wait and see...

Roger's Map

Two levels (one finished, one mostly finished). Author worries they're too easy... he needn't have. A real strategy level. If you can't dodge, or you don't feel like you can leave a level until everything is dead, don't bother trying this... The end of the first level has a pretty creative use of hulks. (Who needs ammo, anyway?)

Stratum Interlude

Set between Arrival and Bigger Guns Nearby, this level expands on the Bungie storyline. Another strategy level-your only weapons are your pistol and your fist. Nice.

Tozty

A large, rambling level with no real plot. Not really new-it was on the solo page because of a misunderstanding on my part... Best with at least four players. Comes with a film showing the sights of the level.

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