fileball.whpress.com
April 12, 2001

February 2001

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28

March 2001

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31

April 2001

S M T W T F S
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30

May 2001

S M T W T F S
1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31

June 2001

S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

Timeline

Hell Hole v1.1

The point of this map is to be way too damn hard, to help you stretch and learn to fight. Use "Hell Hole" to warm up before a net game or a tough level. There are no puzzles, no secrets, no cheesy circuits to plug in, just head to head non stop carnage till you die.

Hell Hole v1.2

Many changes and tweeks from monster selection to more and quicker returns from the Blood Trough. Hell Hole was always meant to be more than just a practice level, it was supposed to be a help to people wanting to test a physics model or a shapes patch. All the weapons are represented here and most of the monsters.

Hell Hole v1.3

The kickass third incarnation of Hell Hole. Practice melee fighting with this level. This is my favorite version from 1.1 to 5. It has more second-to-second gut wrenching mindless horror than any map I've played. Violence is a state of mind, you can see it in a brain as it arcs past you. Become the carnage, experience Hell Hole.