fileball.whpress.com
1999

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Timeline

BOB-Tempus Irae

Nine maps in all from TI.1 - TI.9; 20K up to 28K, includes two Physics models to give you that extra BLOOD! Pretty funny. TI textures are always handsome & here you get an assortment of arenas/squares/circles/King of the Hill, etc. Pretty cramped, very small spaces, with a few aliens thrown in just so you can test the Physics files. Would be pretty fast & short we believe, but you be the judge. This is a Marathon fan from Germany which gives your death scream a slight accent when you pass away.

Capture the Skull

Recommends at least four players, prefers eight. Author says to form Teams & capture the ball. Definitely a playing field setup with some very annoying aliens and a few radical Bobs fighting among themselves, another distraction. Pretty good. Team with most time with the ball wins. Not an actual ball, however. Only complaint, no rechargers/life canisters. So you end up with fast & furious. Cool!

Chisel: Ambience v1.0

A very cool chisel plugin that extends the number of ambient sounds available in Marathon from 24 to 172.

Chisel: Face Objects v1.0.1

An update to a chisel plugin that allows you to specify facing direction for scenery objects. It's not new, but also not here...

City and Neo

Neo: Good Map, good game play, progresses, nice placement of ammo & you'll need it. One could wish for another Pattern Buffer (or two!). The lighting here is done quite well. Would like to see what this Map Maker could do with a more complex story, although the story is quite up to par as is. The Read Me states this Map's unfinished, dunno know. Try it, it's worth the money.

DAnSe macabRE

Four Squares connected up & down by stairwells loaded with ammo. Secret switch floods area but you can fire underwater if you do so at point blank range. Grenade throwing Flick'ta, few troopers for solo play. Tag would be the action here. Too big on the myriad stairs, you will be running a lot. Should hold at the very least 4-6 opponents.

Dead by Dawn

Six cmd/cntrl levels. Number one: 30.10.72; a rectangle with the cleverest use of elevators, aka crushers, I've seen in a long time! 2x hard to take the time to reach, perimeter ledge, jump off elevators quick! This is so fast it will make your head spin; play tag, you or your opponent are bound to have a serious mishap! May support KOTH, author likes 2-4 players, tested on two. There is a hidey hole that could be considered the Hill as it's open on two sides. Number Two: Hanger; rectangle, large central raised area for KOTH & smaller connected rectangles for getting around.

Death Echo

Very large, complex map. Read Me has Spoiler/type info with total map layout. KOTH area, basement, ledges, sewage paths, stairs. Armory, Tower, elevators, etc. Supports Total Carnage, 6-8 players. No rechargers, a few Bob's. Moves fast but really spread out. Looks good, however, with nice attention to detail.

Deep Distance

If you've been on a search for TI Maps you may have seen this one. It's Terrific! Started as a solo map & evolved into a Net Map (for unknown reasons?). But it is great fun solo. Exploding Bob's everywhere, can you go the Distance? Has everything TI, lighting, chants, textures. Two 2x's. Great fun, big enough to support 8 players, maybe more. Think tag. Vast areas, stairway symmetry, small halls, sewage paths, transporter to off-map room for goodies. An area that could possibly support KOTH. You should have this in your TI Map collection, whatever the purpose.

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