fileball.whpress.com
January 15, 1999

November 1998

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Timeline

Chaos Incarnate

First map effort, a Marathon Contest Entry. Three levels. A few admitted bugs in this scenario. Map Maker should keep at it, has the right idea but not quite ready for Prime Time Players.

Chips??

A huge, sprawling level, much larger than its poly count would lead you to believe. Gameplay is pretty good (that is, it'll keep you on your toes)... the only problem is that the level's not finishable. You're required to insert 14 chips... but either that's too many for the Marathon engine, or the author did something wrong, because the chip insertion slots don't acknowledge a chip insertion... and several of them will take an infinite number of chips (which is bad because you onlly have the 14 you need).If you want an adrenaline rush, though, it's a pretty good map for it.

Chrinfinity

Very few baddies, lots of misaligned textures, pretty uniform lighting... but lots of ammo. (Too bad there isn't much to shoot...)

Chucker Brawl

Another keeper. Large Arena with perimeter passageways for ammo, 1x & 2x, a couple of elevators, garden pathways. Supports KOTH, Ball, with a sniper outcrop to die for. Up to 8 players and is loaded with mean & nasty aliens for whiz bang solo play; includes a Jugger right there, in the middle of it all! Go ahead, fire your Launcher!. Remember, the Sph't are on your side. At some point lay back & watch everybody duke it out in middle of the Arena, too funny!

Come Get Some of Me

Dual areas for defense, or to defend as your turf. Sniper slots, water medium, precarious ammo retrieval area, 2x, KOTH maybe. The two areas could qualify as defendable bases should you wish to play teams. Lots of small side rooms containing ammo. Interesting map. You might be able to get something going here. Run-through recommended.

Conjecture

Large square arena-type play supporting up to five players. Most unique crusher use we've seen in awhile. 1x, 2x canisters; perimeter ledges for sniper spots, stairs up & down with some whacko Bobs in ambush mode. Some water medium but no sinking. Fast.

Crazy Super Net Map

A newbie to map making is Mr. Turner & here has given us a maze-type layout with lengthy halls, water medium corridors and enough fisheye doohickies to last a lifetime. For a first map, not bad. Would appear to be best suited for tag. Lots of running around. Mucho Phfor for solo players.

Credit Hell

A very good two level solo map. This is one of the maps that was submitted to Bungie for the Map Making Contest. A good story line and some very nice artwork. Some of the geometry is not the norm. But, it works. The author is asking for feedback so please take the time to let him know what you think.

D&M Ultimap

The reason we all have 60 channels on the TV is... choices. This NetPak is all about choices. 16 Maps, each somewhat different, all reasonable. These gentlemen are considered VidMasters in Japan, so they say. They would like feedback as to whether you like, can use, this substantial Pak of maps. They may have a handle. 1. Dimension Doors/Bungieeeeeeee!!! You can fly, pick up ammo for next level/map. 2. You Can't go back, Of Course; hideous maze-type layout. Gather ammo while ye may. 3. Arerona, pick up ammo, bunch of terms with teleporters attached, back to 'You Can't go back, Of C...

D-Day V1.1

The D-Day scenario is the long awaited prequel to Bungie's early game, "Pathways Into Darkness", connecting that game with the universe of Marathon. In D-Day you will witness your own birth as the very first prototype Mjolnir Mark IV Cyborg - the Marathon Marine incarnate. And yes... prepare to meet your maker! 12 solo levels, 1 net map.

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