fileball.whpress.com
July 1997

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Timeline

Evil Films Pack 3

Submitted by: The Australian Marathon Players Group

Uses the standard Evil Netmaps.

Fm: Brak Station v4

This station has fallen prey to the AGB (Astronomical Gaming Bureau), and is now the battle field for the masses. Players are now thrown into the canyon, to battle to the death. Aliens and even B.O.B.s have been sent in (although very unsuccessful). You have been chosen to be one of the gaming participants, good luck.

Forge102 -> EvilForge102 v1.0

This patcher is for folks whose Infinity CD has Forge 1.0.2 on it. The older Infinity CDs have version 1.0.1 on them, so be sure to check which version you have first.

Forge104 -> EvilForge104 v1.0

This version of the patcher has hardly been tested at all. The EVIL Group used Forge for EVIL 1.02, so that is very sturdy, but due to popular demand I whipped this patcher up real quick, leaving out some of the time consuming v1.02 bells and whistles.

Basic Missions

Basically what you have here are 7 levels that describe, "visually" , what the different types of levels are in Forge. Everything from Extermination to Repair, Rescue, etc.. A couple of unsed modes are discussed and addressed in these levels. A great visual tool for those wanting to learn mapmaking. Thanks to this author for taking the time to help others.

Evil at Night

A very large net map that basically is going to take a lot of players or it is going to be slow. Some good detail in the hallways and if you access the secrets in this map it really becomes BIG! A large central area surrounded by lava that rises and falls via triggers, that serves as the hill. All net modes supported plus co-op! Some good ideas and some good detail work. Be prepared, it is large.

Insane v1.1

A update of a previously posted map at the HA. This is a large level with different rooms that have some obstacles that can be used for snipering or for protection. This update now has platforms that move much faster, (very good), and added KtmwTB and KoTH net modes.

Pseudonets v2.0

When I posted the first set of Pseudonets, I apporached them from a completely different angle. Pseudonets II are a set of maps used for practice levels, network levels and I found some of them to be good tutorials for construction ideas. The use of 5D space is ingenious. I stopped many times and switched to map mode to try to figure out how they were constructed. Some very large levels and some neat tricks with 5D. Check out the physics model that comes with the file. This author takes 2 to 3 textures with a level and with the use of 5D and some good construction ideas

The Rock 1.1

A two-level solo map that is a great adventure. The first level is informational only, with a pretty good design idea. The second level is the main battleground for the story. You end up on a listening post and you have to activate.....well, I won't spoil it for you. The last terminal had a few problems for me, but other than that, this is a good map! Very well designed and I was impressed with the stair construction. Flow is good and lights are done well. For the authors first attempt not bad at all.

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