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All Years

January 1995

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June 1995

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Timeline

The Battle

Two huge rooms (lots and lots of smearing) filled to the brim with aliens, and bobs, and S'pht'Kr. No weapons... you're supposed to do your fighting with what you can pick up off the dead bobs... Frame rates below 5 fps on a Q800.

Keep Yourself Alive v1.0

A pretty interesting level, with lots of secret (or semisecret) doors. Flow is great, once you've figured out where these doors are... and there's a little something for everyone. Open spaces, tight corridors, hideaways... there's always a way out of wherever you are. Watch the double jugs (non-trivial to trigger, so you may not see them).

Kill Em All 1.1

Bobs, bobs, and more bobs. Some are explodabobs, some are not... Play it long enough, and you'll be fighting all of them, like it or not. A good test of how long you can stay alive against bobs. Update tweaks weapon availability.

Nuclear Map Pak v1.0.1

The focus recently has been on solo levels, but this is a pack of 26 consistently very good net levels. These guys like narrow raised walkways and sharp corners, but overall, flow is great, texture choices are very tasteful, and weapons are plentiful. There are some very cool tricks (I liked the stairways on Pseudo Bridge a lot), and nice lighting on several maps. No matter what size your group is, you should find maps you can die in here...The only downside is that they're actually asking for money if you like the maps. Update fixes a couple of small bugs

The Return v2.0

An abandoned church, with a few elevators, some teleporters, and a secret passage or two. Always keep in mind-if you can see them, they can probably see you... Update adds lots of secret passageways, reworks some of the existing ones, and generally cleans up. (A much sneakier level, now...)

TrenchWar

Take House of Pain, open up the outside walls, add crossed trenches in the center, and brighten up everything considerably, and you'll get this well-built large arena, equipped for up to 8 players comfortably. Nice roof...

Pfhorte Anti-Crash Guide v2.0

The first iteration of a guide to getting started in Pfhorte, and what pitfalls to watch out for. Shows how to set up defaults so that they're useful... and how to avoid common errors (including those caused by bugs in Pfhorte). Update adds a bunch of information, fixes some grammar.

Blue Monday Revision Z

The map played at the Grayphics Marathon Tournament 1996. Pretty cool design, in terms of flow and targeting... but it relies very heavily on secret doors (checK out the film for a comprehensive list). Should fit 6-8 easily.

Funky Town

A four-story house, with a yard. Overall, this is quite impressive. The attic is great, and the sniper positions outside are pretty cool. The interior (first and second floors) are a bit cramped... but what would you expect, running around a house with weapons of destruction? Check under the stairs in the basement for a Bungie-esque joke.

Hoorah! Hoorah!

A big upgrade of Hoorah! Lots to do, seems to work better as a solo kill-everything level than a network level (unless you like lots o' monsters in your net levels).

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