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All Years

January 1995

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Timeline

Tunnels

Narrow passageways filled with knee-deep water, and several fisheye powerups. Makes for drunken carnage...

69 Ways to Die v1.1

A pretty nice multilevel map, with lots of ways around. Update fixes whatever weird was making it 10 times bigger than it had to be...

Testland Physics

A map set up to test hairy physics models. It's you against way, way too many baddies... load up your meanest physics model, and see how long you can survive.

Thick of the Fray

One large arena with several perpetual baddies, and lots of fake walls hiding passageways. Look for misaligned textures when you can't get out of a room.

Fm: Pool Set v4

My first Marathon2 levels. I was fascinated by liquids, so thus the reasoning behind these. I was learning new ways of making flow and attack fun. Not very fun now though! Heheh.

Phorthcoming

Inspired by Acid Jazz (and using the same general texture scheme), this is a great-flowing small KOH map. Weapons can be found in the room under the hill... Very polished map.

Pie in the Sky (m2)

A pretty well thought out KOH arena. The hill is somewhat protected, but also has unique vulnerabilities. Some weapons are harder to get to than others... This one supports (well) any number of players from 2-8.

The Little Room v2.1

Two square open rooms (small), joined by an open doorway. More weapons than the Marines used in Granada. No cover, no secrets... just stand-up-and-shoot-the-guy-next-to-you carnage. Update changes walls from huge floor-to-ceiling windows to white with tiny windows. Also includes several films.

Waldo for M2-Better

Another trio of Waldo World ports. The lighting on Waldo 2.0 is actually pretty nice...

11 Netmaps

11 pretty big maps. Generally very well-constructed, but using a huge variety of textures per map (adds to eye fatigue after a while). Flow is usually pretty good, and textures are nicely aligned. Worth a look if you have a group of 4 or more.

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