fileball.whpress.com
All Years

January 1995

S M T W T F S
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31

March 1995

S M T W T F S
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

April 1995

S M T W T F S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30

May 1995

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31

June 1995

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30

Timeline

Co-op TC Evil Films v1.0

A co-op film of Mr. Bill Meets Mr. Gumby of the Marathon : Evil scenario. Its on Total Carnage with 2 players.

High Velocity Update. v1.5

If you downloaded large and small network maps there is a level called high velocity, and it really sucks! Here is it again only way, way, way better.

Origin of Species Vid Films v1.0

This vid package contains vid films for all 14 levels of the Marathon Infinity scenario Origin of Species. This is one of the most challenging scenarios I have played. Several of the levels were very difficult to vid. A few of the films were produced in May 2000, while the rest were produced within the last few days. A detailed Read Me is included in the package.

Evil Co-op TC Films v1.1

3 films, done co-op on TC. They are : Mr Bill Meets Mr Gumby, Parathymeter, and A View From The Edge.

The Yota Saga, Part 1 v1.0

The first of 20 levels, to be played in order. (The plan, at the moment, is to release one every two weeks.) Straightforward gameplay, new AI (could use a spellchecker), nice mapmaking. Too many baddies just standing around (though I was happy - the ammo's relatively sparse, so the fact that I could see baddies before they saw me made life a bit easier)... but a good start to a long scenario. Here's hoping that the rest of the chapters follow the plan!

The Yota Saga, Part 2 v1.0

The second of 20 levels, to be played in order. (The plan is a release every two weeks - he's on schedule.) Again, ammo is sparse, and again, mapmaking is quite good. Puzzles aren't too tough, though monster placement has moved strongly in the 'Rear Admiral' direction - lots of ambushes. The 'boss' battle is a rough one - though I discovered after I was done that there was an easier way. (Pays to read the readme...) All in all, a rollicking good time! Looking forward to chapter 3.

Pages