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All Years

January 1995

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March 1995

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April 1995

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June 1995

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Timeline

Cell

Some teleporters bring you to weapons, some put you in the cell... And always, watch the closin' doors!

Crawlspace

Showered with Grenades, with sniper ducts above most of the rooms. Very nicely done.

Dogfight

Geometrical battlefield (designed for teams, but playable without them). Has an invisible wall bug that makes it impossible to get to one of the chargers. (I was unable to fix it.) Author says it's unfinished. (Still plays okay, except for the wall bug...)

Joust

Knock your opponent(s) into the lava... watch the damn troopers, though.

Kaborka

11 levels. The emphasis here is on puzzle solving, and agility. If you hated Colony Ship For Sale, you're going to hate some of these levels. Save as often as you can, because it's pretty easy to find yourself in a position that you can't continue from. On the whole, though, these are very nicely designed levels. The readme says PPC-only, but I've made 'em 68K-compatible.

Pfhalanx

Sort of a Waldo World lookalike. Very clean. Comes in solo and net versions.

SquareDance

Very symmetrical, very green, all travel goes one way. Nice weapons placement.

10 Net Levels

What it says... Generally pretty good. A couple of scenario maps (capture the flag, guard the building, that sort of thing...). Lots of aliens for net levels.

Flight!

A very simple vacuum level, requiring the enclosed flying physics model. Careful about landing!

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