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All Years

January 1995

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June 1995

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Timeline

Die Hard v4.0

A small ring, with a tiny area in the center. Travel between the two is via teleporter... well, travel into the center is via teleporter. (Travel out is via dying.) It's not as lopsided as it sounds... the windows open and close at weird intervals. It's pretty simple to nuke yourself trying to shoot someone in the center.

Dodgeball

A multilevel arena. With aliens on, you're gonna be spending most of your time fighting ticks.

Dragonfly

The beginnings of a solo level. Nice detail, as far as it goes...

Evadere v1.0

A large level, with architecture reminiscent of the author's Alhambra. A bit darker, though... and with more indoor space. The author has suggested a somewhat unique solo method of play-see the readme for an URL with details.

Fever Tag (infinity)

A dark arena with some sniping areas around it. A straight port of the M2 version.

Flame Pits I (evil)

A large, open level with ledges leading to a central hill, all surrounded by lava moats. If you fall in, find an edge near the hill... you're not toast yet. Also available in an Infinity flavor.

Flame Pits III (evil)

Another variation on the Flame Pits theme. Also comes in an Infinity flavor.

Flame Pits IV (evil)

A central covered arena, with a surrounding lava moat and a second arena above. Judicious use of 5D space to supply a nice quantity of carnage space. Also available in an Infinity flavor.

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