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All Years

January 1995

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Timeline

Viggos' Map

A one level scenario with three objectives: 1. Disable Complex Computer 2. Destroy All Aliens 3. Return Alive to Ship. Can be done toot sweet!

Volvox Station

When you die in space there is no sound, not even that little 'ehhhhhh'. Mr. Kaufmann, a University of Michigan grad student along with help from fellow grad students (whose majors we suspect were math with an emphasis on physics) put this complex, challenging and nerve wracking scenario together. Three levels and . . . you're a Doctor! Level one moves slowly until you figure it out, pattern buffer is available on into the scene. Very articulate terms with words like helix and advice like "remember your Newtonian Physics". huh? Level two is where that 'what goes up must come ...

Waterworld v3.0

Circular water arena with back hallways, switches below water to close off areas for hiding, maybe. Slim ammo, some doesn't register. No rechargers. Looks like those switches might work when dealing with more than one opponent.

Wra'khata from B.V.B.

Three levels with a minimal mission. The spelling & grammar are so bad it's awesome. Don't think it is an English thing but you never know. Good Opening Screen/Music with first term telling you "you will have to extinct the . . . . " Read Me says hard but fun. First level, do everything 5x's but term to transport out-of-order. Second level a prison & you may transport to level three wherein if you don't get the order of the switches right, dead end room/done. Pattern Buffers available and a great assortment of baddies to cream.

You're Going Down (infinity) v1.1

We expected better things from a Cornell student who designed his map for net play on the campus game site (whatever). Very small area, says there's a Crusher for players who hide in rooms (one room), didn't experience although we tried, but really like the idea. Recommends up to 8 players. Not many places to hide, no sniper spots to speak of. Gee, must be a "Kill" map!

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