fileball.whpress.com
All Years

January 1995

S M T W T F S
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31

March 1995

S M T W T F S
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

April 1995

S M T W T F S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30

May 1995

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31

June 1995

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30

Timeline

Ship Ahoy

A new trick with the Marathon engine! Will support 3 to 4 types of net modes, but the whole concept and idea behind this design is really cool. If you get your self on top of the ship you will feel like you are on a real ship ridin' the waves. Really neat effect. Almost makes you swimmy headed watch the texture on the walls go up and down, but this one is built with the Jjaro textures, sewage instead of water?? This is for a large net game, 2 to 3 would be real slow. Check the effect out if for no other reason...

Yippee

Two net levels that are really hard to explain. If you try them out solo there are so many crazy bobs and bad guys that it is almost impossible to stay alive. (Maybe a good pratice level for all those vid-heads out there) , but if you played this in a net game, it would probably be tag or KTMWTB. You will need 6 to 8 to keep it interesting...rather strange hearing the bird type ambients when your under water.. There were a few bugs with some invisible walls that would appear and reappear.

Anvil Patcher 1.0.3

Again, an update. I am not for sure what this fixes. I will take the time to find out and post the information.

Forge Patcher 1.0.3b

This is an update of the Forge map editor from Bungie. This should fix some problems with the run time errors. I personally use 1.0.2, so I am not familiar with the errors at this time.

Happiness Is A Warm Gun

A unique, in design, net map. The homogeneous type textures presented problems at times for my group. We found that it was real easy to spend a lot of time inside the middle of the level. The outside "ring" or "rectangular hallways", presented itself for some real "back-kills". The middle was really tight at times and the object placement was really few. With five of us it was still pretty slow, so this should tell you how big this thing is. BTW-check out the design in map mode...

Inside Out v2.0

Another very good net map submitted today. We didn't have the time to get to it tonight but, you can tell just by the visual design of this thing that it is meant for high carnage. No sniper levels, no secrets, a great outside ring, so to speak and some great battles on the crosswalk. This is a update of a earlier map.

KR Net Levels

12 net levels that, at best, are visually stunning. These levels are dominated by media, not all but most of them. Some great visual effects but at times, we felt a little too tight. There are a total of 12 levels but the Marathon engine will only let you access 10 unless you gather a net game. We played through SkyWay. A good net map but with 5 of us the random replenishing of ammo and weapons, was a little slow and few and far in between. Some really good maps in this pact that allow themselves to be played in various modes.

Phor Score v1.0

A well designed large net level. Some wide open fast paced carnage with this one....Will support at least 3 types of net play.

Rush n Crush v1.1.1

A update of a previously submitted map. This is the first map submitted that adds the Frigid Combo/Texture trick since I posted the file, (or since it was discussed on the news group), thanks to Randall Shaw for this trick. It also adds two more secret rooms. There is a film of our group going through another version of this map, but this one comes with a film showing you where to find the goodies..

Firehill v1.0

A very large net map that is very well constructed IMO. This arena is BIG, and the ring that wraps around gives the effect that it is a long way until you get to the next door (also the width of them will provide for some easy spnkr kills). 4 doors open into the ring (north south east west) with a lava pit in the middle for the hill. A map that I really liked, since I dig tons of room to play net games in.

Pages