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All Years

March 1995

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Timeline

Hunter Chase 1.1

You are on a mission against a number of new and deadly pfhor prototypes. You have to clear out a old underground mining station and get back up to the top alive and in one piece. Well, I have to admit the film is on easy mode due to the embedded physics model and some doors that have delays. There are hunters in this one that I found myself just trying to keep away from, thus the name of the level. Some wild textures at times but some great mole tunnel caverns that I really liked. Watch out for the dead ends. The author states that this is the first in a series of maps.

Pfhors House 1.0

A small solo level filled with beautiful lighting techniques and good use of sound, which set the mood for some good , fun carnage. There are plenty of baddies to keep you busy, and a few traps to keep[ you thinking. Although I usually don't favor "death traps", this level is small enough that you don't mind having to start again. A little bit of 5-D space, nice orginal terms, and challenging alien placement make this German import a winner.

HMS Albatross

Billed as a tutorial map(for the author). he's off to a good start here. Six levels, designed to be difficult on the normal setting-and they ARE! Each level is simply over populated. There are plenty of rechargers, heaps of ammo (in places), and generally nice level construction. A lack of lighting effects, use of sounds, a few bouncing poly's and overall feasability-allow for room for improvement. Those of you into "Vidmaster" style levels should really enjoy at least the last level, and some of those on the way there. Well worth the download, but there is alot to learn here.

Aksel's Best

8 levels, way too many baddies. The readme says play it on Kindergarten, to keep it from crashing. Maybe the map designer should have taken the hint?

Live and Let Die

A very large single level solo map. Lots and lots of bad guys, most of which trigger at just the right time. This level is very linear-hit every switch, etc...

Lysander XB71

A brilliant solo effort!!!! I have played this one all day trying to get to the end of it. I am just about there but I decided to stop and get it posted for everyone else. A two level, (well the first one is informational) solo map with some very creative and very good artwork. I really don't care if it is just a symbol, it is very refreshing to see something in a terminal other than the Bungie picts. This map is full of unexpected surprises, built on the tradition of the M2 levels, it will take you a while before you finally figure out what is shootin' at you.

Surgical Strike

Level 3 of the Codename Genesis Trilogy. This by far is the authors best yet. His first two maps Codename Genesis and Postcard from Valhalla should be played before this one. The story line continues and is one of the best yet, but, you need the first two installments for all of it to piece together.

Battle of Que'Fargo

Well, for the authors first map, not to bad. If you download this map PLEASE take a moment to email the author. This is his first map and some of his construction ideas are pretty good. There are misaligned textures, lights suspended from the floor, enough sprites that the engine can barely load the game, and I mean with all memory allocated to the game. So, some typical first time mistakes just like we have all had. (well at least with Pfhorte in the old days) A basic lock and load and blast away level...

"Amaze Me, Live!"

A single level solo adventure that ranks up there with some of the best maps made since the editors were released. This map, the authors first, contains just about a little bit of everything. When I first saw the Pfhor texture set, I thought "here's another one". But, to begin with, the story line is great, the design is great and the lighting was really well done. If you are familiar with PID's "Evil Undead Phantasams Must Die" then you will see some familiarity with the pillar room in this level. Like we all learned in playing PID, the best thing to do is to conserve, converse and conser...

Hammer of the Gods/The Chai'etra Saga 2.0

A five level solo adventure that to date is the authors best yet!! A follow up to the Chai'etra Saga Part 1, you are asked to perform many deeds with this one and the tricks with this saga will take you some time. Great story, great ideas and some very good details. I have played through all levels of this one many times and when I received the entire package, I found myself "ammo-less" many times. Be conservative and always go back to check where you have been. The construction and design ideas here are light years a...

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