fileball.whpress.com
April 1996

February 1996

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29

March 1996

S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31

April 1996

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30

May 1996

S M T W T F S
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

June 1996

S M T W T F S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30

Timeline

M'Netta Operation 2.5

This puppy's BIG. Also dark, with winding, twisting passages, and many many levels on top of each other. And bright, with open, airy areas with nice views. (Did I mention it was big?) Don't bother using your map... it's nearly useless. Engrossing, but watch the traps-you'll have to start from your last save if you get caught... Update fixes a few things that are funny, adds baddies, aligns textures... It's also not bright anymore. (It's at night.)

Why the Caged Bird SIngs

Lots and lots of baddies, and a wacked out ai who just got too tiresome to listen to after a while... Less ubiquitous use of the deaf/blind flag would make for a more interesting game.

Prison! 1.1

A three-level solo scenario where the bobs are your enemies, and everything else (well, almost everything) is on your side. (Comes with a physics model to make it work.) Well-planned levels take advantage of situations where bobs are superior, fighting-wise... pretty difficult, even on Normal.

Constant Carnage

This map just about maxes out object limits in Marathon, and because of this is horribly slow on anything but a powermac (and even then...) Otherwise, it's a pretty straightforward map with lots and lots and lots and lots of ammo and baddies and stuff.

Knee-Deep in S'pht 1.1

The first two levels of a rather large scenario. (All the levels are there, but only the first two have polygons in them... well, the third has a pair so that you can teleport in, but...) Generally pretty difficult, but more for techical reasons than anything else. The central shaft on the first level (by which most intra-level travel occurs) is a bit tough to get the hang of. Once you've figured it out (and ignored the bad textures inside), it's pretty cool... and there's a nice trap on level two.

Bob Karnage V1.1

Basically, a bunch of rooms set up to waste bobs in various ways. Whatever.

Full 'O' Bobs

Two main rooms, one full of explodabobs, one mixed, plus a room full of rechargers and another with an extra pistol and some ammo. I guess the point is to see how long you can stay alive...

Escape!

A three level solo scenario. You're a prisoner, and your job is to escape, rescue Robert Blake, and get out. If you can finish this level on TC, consider yourself a true vidmaster. There are an absurd number of aliens here... and very limited recharging capabilities (unless I missed 'em all).