fileball.whpress.com
January 2002

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Timeline

Aguanaise v1.0

A single-level solo map... decent layout, but too many blind and deaf baddies. Will give you 15 minutes of fun on Major Damage...

C-Files v1.0

Hmm. A 21 level solo project... no save points, no terms. (Mostly because they didn't know how to put 'em in.) Lots of square/almost square rooms. Keep an eye on the map - the exits from each level are sometimes only visible in map mode.

Fire Brigade 3.0E

This map, in a smaller form, was available on the Testing Grounds for quite some time... and one of the levels was submitted to the Simplici7y contest last year. Here, you'll find 21 levels (15 normal, 6 secret), with generally difficult gameplay. Mapmaking is so-so... but most of the time you'll be trying hard to stay alive, so you won't be looking too closely at the scenery. Lots of secrets - and too many of them are critical. Worth a run-through, though!

Hostile Takeover 1.0.1

Concept of "Corporate America" in Space as Terminals speak of/depict our typical screwed-up, downsized, can't get it today, it's out-of-order and on and on Company. Thank goodness for some very good humor and an excellent and very much fun to play scenario. Ten levels. Not too many secrets here, pretty straightforward mission BUT you absolutely should download this Map!

Laboratory 1.3

A target practice map. You get lots of weapons and ammo, and access to a circular arena - you can let any number of any kind of nasty in that you want, via a set of (protected) switches. Sorta fun to try and get the jugs to wipe everything else out... Unmerged.

Oken-egnaro v0.7

A single-level ship, emphasis on carnage. The enclosed physics model ramps EVERYTHING up, almost. There are no terminals - just kill stuff. There are a few secrets - finding them is up to you. (Suffice it to say that if you don't finish with the Flamethrower, SPNKR, and shotguns, you didn't find them all.) Watch those enforcers!

Schwepps v1.0

A solo romp - keep on your toes, and hunt for that chip. There's a crucial passageway obscured by a fake wall - this, by itself, makes the level far less enjoyable for me, but if you overlook this, it's a decent run.

Tilo's First Solo Collection v1.0

This was FUN. 8 or 10 levels, depending on how you count... beautiful mapmaking. Some of the levels had a flow problem (hit this switch, run over here, look for a newly-opened area... run BACK over here, hit this other switch, lather, rinse, repeat), but overall, this was acceptable - the levels were just very nice to look at. Lots to kill, lots of ammo to kill it with. Terms were translated from the original german, and can be a bit difficult to follow (especially since they (for the most part) rely on words, not pictures, to get you from point a to point b)... but again, this isn't critical - when in doubt, kill stuff and throw switches. Give it a look - mapmakers, there are lots of cool ideas here; players, there's a chunk of fun carnage here.

Tilo's First Solo Map 1.0

Hard to know what to say about this one. It's more of an experiment than anything else. Mapmaking at times is beautiful... but there are a number of problems with the map (some delineated in the readme), and finishing it can be very difficult. (I never did find a save term, so when I got stuck in a poly well into the map, my only choice was to quit and start over... very discouraging.) Still, there is quite a bit to look at here - if you're building maps, this is probably worth a run-through, just for ideas.

Tilo's Net Drafts Pack 1.0

Three levels, not really complete. (They're not playable, anyway - no weapons/ammo/baddies, really.) They were made to inspire mapmakers, according to the author - and there's some interesting stuff here in level design. Check 'em out, see what you can make of 'em!

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