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Descent 1.3

A 7-level descent into Hell. Visually, this is a stunning map. From the opening sequence (VERY cool doors) through the final battle, I was surprised by some of the unique touches of this map. The update has cleaned up quite a few crashes, and added terms, secrets, and battles. Also, I was wrong- no cheating necessary to get off the first level. There are still a few minor bugs, but nothing major.

DG's 4 Map Pak

4 levels (what did you expect?). Three are originals, one is a remake of someone else's M1 map. The remake is pretty impressive (a really large fortress, lots and lots of different areas), the originals are ordinary maps.

I Dare You!

A two-level arena, with lots of nooks and crannies on both levels. Watch the crossfire!

Kairn Pfhortress

A very large, extremely good-looking castle. Very nice lighting... Construction detail is on the order of Villa Banzai. Readme says it crashes 68K machines hard, with IZD not making a difference, but I had no problem on a Q800 running IZD. You'll probably need 4+ to keep the kill rates reasonable...

Need Pfhore Speed

A pretty slick little arena, with zippy platforms, a water cannon you can access from a couple of places, multiple exits from almost every area, and enough firepower to level Cleveland. Carnage should be high, with any number of players above one...

Wet Arena

A large, symmetrical arena with a central area that fills with water once the teleporters are used... Water height is such that if you miss the jump from dry spot to dry spot, your opponents will most likely kill you before you get out.

Cookin' With Pfhor 1.0.1

Wow, I'm not really sure what to say about this one. It's WAY too hard, so much so that in order to see all of it, I cheated. Maybe it's possible to get through it without cheating, but I don't think I've got that kind of time... OTOH, it's a really nicely designed level, with lots of new things every time you go through an area. There are a few misaligned textures, but nothing to yell about, and sounds are used well. Just when you think you're stuck, you come across that overlooked switch, or that hidden uplinK chip... and another door opens.

Frankenstein v1.0

A perfect example of why Bungie should never have unleashed the alien textureset on us...

Hill Billies

Sort of a cross between the third-party Circular Death and Bungie's Everyone's Mortal but Me. Faster paced than both...

Jeff's M2 Maps

7 maps. A real grab-bag... some have really annoying texture combinations, and some are quite enjoyable. (The last one is a pretty fun 5-D space kinda thing.) All maps are geared for smaller groups, although some will support more.

New Toys v1.0

Bungie's Thunderdome meets MetaTool's Goo. A pretty nice arena... comes with a physics models that makes those long shots easier to connect with.

Phforte 2.0a14

Bunch of tweaks, bug fixes, new features. Check out the latest changes. Guides and other helpful documents can be found in the "Instructions / Guides" section.

Pits of Despair

A really nicely constructed, meticulously lit, extremely annoying level. You feel like you're in a giant honeycomb filled with lava... you can cross areas when the lava's down, but it comes back up pretty quickly... Death rates should be much higher than kill rates.

Platoon

A three level scenario, but you could count it as one... the first two levels seem kind of pointless. And since you can pick up an invincibility just before leaving level 2, and not have it wear off until you finish level 3, you might consider level 3 pointless as well...

Shadows of Mordor v2.0

Looks like it was designed by a civil engineer on speed (except for the textures, when he switched to acid). This map is a sniper's dream. Well, if the sniper is good at moving... There is absolutely NO place that's safe from attack... Don't play this map if you're feeling paranoid. (I mean most of this in a good way- I don't think I've ever seen so many sniper positions in a single map. The textures, though...) Update tones the textures down a little, and adds some key strategic tweaks. Watch your back!

Black Magic VI

A large, rambling level, with distinctive lighting effects, and some weird spatial quirks. Plenty of ammo and weapons... so as soon as you've figured out the flow, carnage rates should be high.

Close Quarters v1.0b

A tiny arena, with small rooms and passageways around the outside. Nicely laid out, with a switch that converts the whole thing from daytime lighting to dusk. Comes in two versions-the second one has the central hill raised, making for a better KOH game.

Dave's World

A medium-sized map, made up of a series of small rooms and passageways. Lots of explodabobs in tight spaces...

Midnight Carnage v1.1

A huge level, mostly centered around a very large open area. Ammo is a bit scarce, given the size of this map... and due to its vast openness, it's somewhat slow on slower machines, but it should be pretty nice with mid-sized groups on fast ethernetted machines.

Villa Banzai v2.0

A conversion of one of the most beautiful M1 third-party levels ever created. This rendition is just as attractive as the original... and has the added attraction of real lava (instead of the simulated kind in M1). In fact, the biggest difference between the versions is the color scheme (the original was green, this one is brown). If you've got a fast enough machine, you HAVE to get this-that's all there is to it.

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