Inspired by Acid Jazz (and using the same general texture scheme), this is a great-flowing small KOH map. Weapons can be found in the room under the hill... Very polished map.
A pretty well thought out KOH arena. The hill is somewhat protected, but also has unique vulnerabilities. Some weapons are harder to get to than others... This one supports (well) any number of players from 2-8.
Two square open rooms (small), joined by an open doorway. More weapons than the Marines used in Granada. No cover, no secrets... just stand-up-and-shoot-the-guy-next-to-you carnage. Update changes walls from huge floor-to-ceiling windows to white with tiny windows. Also includes several films.
My first Marathon2 levels. I was fascinated by liquids, so thus the reasoning behind these. I was learning new ways of making flow and attack fun. Not very fun now though! Heheh.
A map set up to test hairy physics models. It's you against way, way too many baddies... load up your meanest physics model, and see how long you can survive.
One large arena with several perpetual baddies, and lots of fake walls hiding passageways. Look for misaligned textures when you can't get out of a room.
A multilevel arena. The textures keep you from getting your bearings for a little while... and your opponents will keep you from it for as long as you play. Very open, with lots of ways to get from point a to point b. Always check above you...
A small, tall room with stairs around the outside, a couple of protected rooms with big weapons (and teleporters as the only entrance), and sniper pillars. Vertical distance is big enough that you actually have to aim.
A two player map. Each player is in an enclosed space, facing the other across a no-mans land. Death rates will be low, unless your opponent doesn't know how to take cover.
Huge. Lots of square rooms, with floating stones i the center, and sewage pits filled with drones, linked by sewage passageways. Some cool effects, but no plot to speak of (well, stay alive long enough to see the whole thing...).
A circular main arena, with a passageway circling it at ground level, and another on the second floor. Sniper ledges with lots of cover are also on the second floor. There are two additional versions of the map included, for smaller groups-one removes the ground floor outer passage, and one removes the second floor outer passage.