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Anvil 1.0.3b4 backdater 1.0.3b4

Backdates Anvil 1.0.3 to the last really stable, bugfree (mostly bugfree) version available. This one has all the enhancements that they wanted to put into 1.0.3, without the really nasty sequence bug that 1.0.3 has.

Courier 11

This one's huge... A little rough around the edges, but very playable... worth a look!

Marathon Film Installer 1.0.3

The Marathon Film Installer will allow you to extract, delete or change the films found in any Marathon application (M1, M2 and M00). New in this version: it supports Excalibur: Morgana's Revenge by the MMMG. It also bears a new cool icon, thanks to Sean Patten.

Marathon Shapes Juggler v1.3

The Marathon Shapes Juggler is the next generation of the Shapes Shuttle. It allows to transfer shapes collections to and from Shapes files, to store them in Shapes suitcases and to create Shuttles for easy installing. It also corrects a couple of bugs in the Shuttle code (notably the optimization bug). New in this version: As Micro$oft would say, this version includes "tens of thousands of bug fixes". Sounds scary? It should, but maybe not for this! :-) Anyway, a must-have version.

Texture Mover

Again, at the request of David Twist from the MMMG. This util is designed to help port M1 maps to Infinity. It can take all the info about floor/ceiling/wall textures of one map, and copy it into another map. This is mainly useful if you want to nuke'n'pave a map without having to retexture everything. Although I'm not really planning on retouching it unless someone really wants me to, I thought I'd release it to the public.

Texture Switcher

The Switcher was made at the request of David Twist from the MMMG. This util is designed to help port M1 maps to Infinity. It can replace every instance of one texture with another, throughout a level. Although I'm not really planning on retouching it unless someone really wants me to, I thought I'd release it to the public.

The Burning of Eden

The Burning of Eden is a new 18 level scenario for the Marathon 1 engine . Along with 18 levels it has new shapes, a intricate plot line and much more.

Gus Drips Pink v1

Marathon Evil Map Making Contest Entry

Small net map designed for Hill play. This is the way all of my maps are designed, with the Hill in mind. The Hill area is the dirt-textured circular region ... well, I'm sure you'll find it. During testing, weapons have appeared to be plentiful but not too generously supplied. Only the Staff will fire under the sewage, and if you're playing with aliens, I would advise you to stay away from all thing wet.

In spite of the relatively large number of polygons for such a small map (due to the circular layout), the frame rates seem to remain reasona...

La Virgin v1.3

Basic Map and Story Characteristics

La Virgin is an Evil solo map made in the Jjaro texture. This map and story support only 1 player. The mission objective is to restore the ship’s (La Virgin’s) drive to power before the Pfhor and Mystics can muster the energy for a space time fold-out.

The Space Station v1

The Pfhor have built a huge space station that is protected by an impenetrable energy shield. They have a new shielding technology that makes the station impossible to board via teleportation or destroy. If we don't do something, they'll move the station into earth orbit and nuke us down to bedrock.

Fire Cracker v1

Evil Map Making Contest 2nd Place Winner!

Words

This is a map for marathon EVIL! Don't know what would happen if you tried it in Infinity. Don't blame me if it crashes.

More Words

Although seemingly spacious, it's not hard to keep running into people in this map, works well for medium sized groups...can get pretty hairy with a full house. Lots of cool vantage points ("where the hell did that come from"), and room to move about. There's quite a few little hidden goodies (teleporters and whatnot) so don't forget to snoop around.

There's a nifty version of FM's forcefield t...

Pest Control v1

Official Evil Map Making Contest 1st Place Winner! The Pfhor have just become a little more EVIL, and it's up to you, a professional exterminator, to stop them.

Bug Hunt v1

This is a tough level but with a bit of cunning it can be mastered no problem. It's your basic extermination level so you may have to do some hunting before you can teleport out (thus the title).

Turn Around... v1

This Map is EVIL! AI advises they dumped a few dozen Devlin eggs on the base to soften things up . . . gee, thanks! Find the plant from location where you've been dropped, way off side (of course).

The Devlin Ship v1

You are a simple scavenger, ransacking old space ship after space ship. Untill on day you encounter the U.E.S.C. Dreadnaught. A famed ship that was lost in space, never seen again.

An Al Called Wanda v.1.0.6

A twelve-level solo scenario with an intricate plotline, revolving around a rather disturbed AI named Wanda. Level design is quite good, although some of the puzzles seem to be repeated on subsequent levels.

Don't Panic v1

About this level

This level supports all types of net play, but is meant for KOTH games.

I've never tested it in net play, but it should work fine. This map will be slow on 040's so if you have one go buy a new computer. And finely, this map was made in november 97.

About me

I am 18 years old, and I started making maps shortly after marathon 2 came out. I have never put my levels on the net before so this is my first one, and I hope every one likes it. If you have any questions our comments I'd love to here them.

Fm: Tipatae Tibatoh (oo)

Tipatae Tibatoh is a map I designed for the Tempus Irae II: The Lost Levels. The map was then designed for Evil and then Infinity. The Infinity version is just a plain simple carnage map with no special physics are adjustments.

Evil: MOWMDN Bobs v1.0

This patch turnes thoes pistol carrying Bobs into MOW-MDN totin Bobs (you heard me, Bobs not Marines).

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