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The Theory of Sensitivity v1.0

The first map is the original concept, a huge jarro hanger filled with invisable sp'ht. The second has a pilar of sewage in the middle as well as a recharger added in.

Waterloo Waterpark Vid Film v1.0

A quick film of the first level, done entirely with fists. Yeah, I know the first level isn't much, but at least it's something.

nosferatu v1.1

Added two maps, making this a "netpack". I have also decided to just add the new maps I make to this one map file, instead of posting them on fireball separately.

P.S.Added two maps, making this a "netpack". I have also decided to just add the new maps I make to this one map file, instead of posting them on fireball separately.

P.S.

Sorry about before when I said "supports all competitive games types", I forgot about the new ones in A1 : /

Sorry about before when I said "supports all competitive games types", I forgot about the new ones in A1 :/

Entryway for M1A1-Mac v1.0

A remake of one of Doom 2's solo maps (no working terminals though) originally made for M1A1 by Raul Bonilla. It is now offered separately here as a 3rd-party map for the Mac release of M1A1. The original was released with M1A1 Mac v1.0 as a secret level. Drop Raul a line and thank him for the Doom 2 memories (and all his other fine work).

Entryway for M1A1-SE v1.0

A remake of one of Doom 2's solo maps (no working terminals though) originally made for M1A1 by Raul Bonilla. It is now offered separately here as a 3rd-party map for the Windows Special Edition release of M1A1-SDL. The Physics will crash the official version of M1A1-SDL, but "Entryway for M1A1-Mac" should work with this version just fine (as long as Stuffit for Windows expands the archive as a MacBinary file). The original was released with M1A1 Mac v1.0 as a secret level. Drop Raul a line and thank him for the Doom 2 memories (and all his other fine work).

M1A1 Moonscape Shuttle v1.0

This little Shapes Shuttle allows users of M1A1 for the Mac to update their M1A1 Shapes file with a Moonscape landscape. This will fill an unused landscape slot in the M1A1 Shapes file and will thus not show up in-game. However, custom maps for M1A1 will be able to utilize the new texture. Hi-res versions of this texture are available for the SDL version in the Marathon Revival Bonus Pack found at orbitalarm.bungie.org (but these may also work with the Mac version - untested).

Pfhor Dance v1.0

A small animated short showing what the Pfhor Fighter class does in their spare time. Made using 3dMax back in 2002.

AO improvement pack v1.0

Remember the 'texture enchantment pack'? An amazing piece of work altough not all of the textures were made in High-res so I made some more original high-res infinity textures, and a lot more other cool stuff to make Aleph One what Aleph One can be.

Starship Troopers v1.1

This map is inspired by the movie 'Starship Troopers'.

You and your army of marines must defend a base/outpost from invading aliens.

Bob Hot Air Popper Bizarre Film v1.0

Playing the rather pointless, but amusing M2 map “Bob Hot Air Popper” I

shot the Bob’s thus beginning the explosive chain reaction. After a

short flight up the wall I picked of the lone Trooper with my .44

Magnum. But then a strange silence fell upon the battlefield, broken

only by the occasional cry of “Kill me!” and “Frog blast the vent

core!”. Something bizarre had happened… but you’ll have to watch the

film to see.

You’ll need a copy of Dr. Sardu’s Bob Hot Air Popper 1.0 map

and

Marathon 2 to view the film.

Marathon 4: The C-Files Redux v2

The First of the Cyle Series, this loosely fit together bunch of levels is merely a "see-how-long-you-can-last" scenario.

AlephOne Japanese kit v1.0

This archive is packed the MML script when using a Japanese Map by AlephOne, and the resource which puts application of AlephOne into Japanese.

Forge A1 Patch v1.0

Modifies Forge to save maps as Aleph One maps rather tha Marathon Infinity maps.

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