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Created by Tophet

TTEP 5.0 to 5.1 Patch v5.1

This small patch will update the Total Texture Enhancement Package from version 5.0 to 5.1, no matter which resolution of TTEP 5.0 you have.

Entryway for M1A1-Mac v1.0

A remake of one of Doom 2's solo maps (no working terminals though) originally made for M1A1 by Raul Bonilla. It is now offered separately here as a 3rd-party map for the Mac release of M1A1. The original was released with M1A1 Mac v1.0 as a secret level. Drop Raul a line and thank him for the Doom 2 memories (and all his other fine work).

Entryway for M1A1-SE v1.0

A remake of one of Doom 2's solo maps (no working terminals though) originally made for M1A1 by Raul Bonilla. It is now offered separately here as a 3rd-party map for the Windows Special Edition release of M1A1-SDL. The Physics will crash the official version of M1A1-SDL, but "Entryway for M1A1-Mac" should work with this version just fine (as long as Stuffit for Windows expands the archive as a MacBinary file). The original was released with M1A1 Mac v1.0 as a secret level. Drop Raul a line and thank him for the Doom 2 memories (and all his other fine work).

M1A1 Moonscape Shuttle v1.0

This little Shapes Shuttle allows users of M1A1 for the Mac to update their M1A1 Shapes file with a Moonscape landscape. This will fill an unused landscape slot in the M1A1 Shapes file and will thus not show up in-game. However, custom maps for M1A1 will be able to utilize the new texture. Hi-res versions of this texture are available for the SDL version in the Marathon Revival Bonus Pack found at orbitalarm.bungie.org (but these may also work with the Mac version - untested).

M.A.D.D.s for Aleph One Mac v3.0

This is an Aleph One version of Quartz's M.A.D.D. patch for Infinity, in a Shapes Shuttle format (Infinity Shapes required). Also adds Hulks from Raul Bonilla's cool "M1A1" (Marathon to Aleph One conversion) to the Shapes file. Two new Pfhor Trooper colors have been added, corresponding to the projectile Pfhor fighters. Some Physics Model updates have been made. Note: The new Readme and the original "M.A.D.D. 1.6 Readme" by Quartz are included.

M.A.D.D.s for Aleph One SDL v3.0

This is an SDL port of Quartz's M.A.D.D. patch for Infinity. Also adds Hulks from Raul Bonilla's

"M1A1" Marathon to Aleph One conversion to the Shapes file. Two new Pfhor Trooper colors have been added, corresponding to the projectile Pfhor fighters. Other changes have been made in this version - see the enclosed Readme for details. Original "M.A.D.D. 1.6 Readme" by Quartz included.

Mac users, go get the excellent Infinity version at Bungie's Marathon Archives:

http://archives.bungie.org/filesearch.html?item=maddf

Marathon 2 Shapes for Aleph One (SDL) v1.0

Ever wish you could play M2 using custom Infinity physics models (like "Tophet's Physics Models v3") now that Aleph One SDL runs M2 for Windows? Unfortunately, the original M2 Shapes lacked a couple monsters and some color types for several existing ones, and the Infinity Shapes gives the M2 scenario some funny textures in places. Fix it with this Marathon 2 Shapes update for Aleph One SDL. Works for most M2 scenarios too. Original M2 Shapes Patch by Raul Bonilla.

Scenario MML Updates (SDL) v1.5

An update of the MMLs (originally done by Craig Caroon) for various big scenarios that use MML scripts for custom Shapes and Textures. This allows these scenarios to work with the latest builds of Aleph One currently being released for Windows (SDL). Now supports M2 for Windows and M1A1 for SDL v1.5 (latest version makes new Tiny Bobs friendly under the motion sensor). Rubicon should work when properly extracted by Aladdin Expander. "Save Macintosh files in MacBinary format" must be enabled in Aladdin Expander for Windows' Cross-Platform tab under "Preferences".

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