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Cookin' With Pfhor 1.0.1

Wow, I'm not really sure what to say about this one. It's WAY too hard, so much so that in order to see all of it, I cheated. Maybe it's possible to get through it without cheating, but I don't think I've got that kind of time... OTOH, it's a really nicely designed level, with lots of new things every time you go through an area. There are a few misaligned textures, but nothing to yell about, and sounds are used well. Just when you think you're stuck, you come across that overlooked switch, or that hidden uplinK chip... and another door opens.

Frankenstein v1.0

A perfect example of why Bungie should never have unleashed the alien textureset on us...

Hill Billies

Sort of a cross between the third-party Circular Death and Bungie's Everyone's Mortal but Me. Faster paced than both...

Jeff's M2 Maps

7 maps. A real grab-bag... some have really annoying texture combinations, and some are quite enjoyable. (The last one is a pretty fun 5-D space kinda thing.) All maps are geared for smaller groups, although some will support more.

New Toys v1.0

Bungie's Thunderdome meets MetaTool's Goo. A pretty nice arena... comes with a physics models that makes those long shots easier to connect with.

Phforte 2.0a14

Bunch of tweaks, bug fixes, new features. Check out the latest changes. Guides and other helpful documents can be found in the "Instructions / Guides" section.

Pits of Despair

A really nicely constructed, meticulously lit, extremely annoying level. You feel like you're in a giant honeycomb filled with lava... you can cross areas when the lava's down, but it comes back up pretty quickly... Death rates should be much higher than kill rates.

Platoon

A three level scenario, but you could count it as one... the first two levels seem kind of pointless. And since you can pick up an invincibility just before leaving level 2, and not have it wear off until you finish level 3, you might consider level 3 pointless as well...

Shadows of Mordor v2.0

Looks like it was designed by a civil engineer on speed (except for the textures, when he switched to acid). This map is a sniper's dream. Well, if the sniper is good at moving... There is absolutely NO place that's safe from attack... Don't play this map if you're feeling paranoid. (I mean most of this in a good way- I don't think I've ever seen so many sniper positions in a single map. The textures, though...) Update tones the textures down a little, and adds some key strategic tweaks. Watch your back!