fileball.whpress.com
1999

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Timeline

Test Arena

A simple concept, elaborately (and extremely well) executed. This is an arena for testing monsters. Standard monsters, custom monsters... doesn't matter. You get lots of ammo, and a safe island, and a setup that allows the release of exactly the number and kind of monster you'd like, when you want it. It's way more elaborate than you'd ever really need for this task, but hey-if you're going to do something, why not do it right? If you need a test map for your new monster, this would work quite nicely.

Death

A single level solo scenario. In a lot of ways, it reminded me of a map for M2 called Descent (except that it's far less buggy than Descent was).

In-Fin-A-T

A single level solo scenario. You wake up in a strange room, with a magnum that shoots pfhor bolts instead of bullets... flow is good, the level is hard, and generally, completion is possible.

Pfhorever

A three-level (but pretty short) solo scenario. There's a plot, but it's sort of irrelevant... the game is focused pretty tightly on action.

Heartbeat

The closest anyone's ever come to a cutscene level. Pretty astounding, even given the limitations... play it to see what it's all about. (It's cool. Really cool.) The author gives permission to incorporate this into your scenario, and even offers to customize it for you. Amazing what he thinks of...

Space Survival v2.5

A solo net level, very well done. It builds on the Rocket Marines patch, and sticks you in an arena with lots of ammo, lots of powerups, and some truly beefed-up computer opponents.

Bob vs. Godzilla

In the spirit of Jason Harper's "Heartbeat" comes another "cutscene" level that you can add to your scenario. Or not. It's definitely worth watching, though... and the vistas opened by this pair of maps are pretty wide. C'mon... it's only 15K. Check it out!

Marathon Calculator

A rather intricate technique that uses the marathon engine as a binary calculator to add two numbers. Its limit is 31 (as the total), and because the actual mechanism is shown, there's a long walk between the calculator and the answer... but it's amazing what you can do when you're free for the summer. (Really, really detailed explanation.) Definitely worth a look if you're curious about how far the engine can be pushed for non-standard tasks.

Frame Example

A very nice example of a technique first showcased "the Battle Cat's World Tour Netpak" - Multiple textures on a single wall. Framing might just be one of the best uses of this technique to come to light so far.

Escape!! v1.01

This was my first, 7-level scenario, and a moderate success. I've been told it's fun to play and has a good storyline, but some of my level design is simple. The Pfhor levels, in particular, aren't really Pfhor-like. Still worth the download.

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