fileball.whpress.com
November 1996

September 1996

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Timeline

Circular Synapse v0.61

A well-built 5D map that's seriously confusing until you get the hang of it... and then carnage gets absurd. Don't stay on the hill for too long... it's very, very dangerous. Nice use of the portals concept. Update darkens up the outside stairways, and reshapes the portals. Overall, this is a very playable map.

Columns v1.1

Takes its inspiration from a classic M1 map (Pillars). Simple, clean, and small enough to be carnage-filled. Can actually be played in both M2 and Infinity (although I think I like the textures better in Infinity, for this one). One secret, but it's only a little one... mostly this is just a great place to kill people. Update fixes an untextured side and adds some sounds and minor tweaks.

Habit

A very nice bilaterally symmetrical open-air arena. Flow is great, with plenty of avenues to the various sniping ledges. Fun lighting, and a cool little term.

High School Brawl

A bunch of small rooms (classrooms, I suppose) leading to a larger (auditorium?) arena. The readme talks about separate map and physics files, but I've merged them... watch the hunter.

Infinity Suicide v3.0

8 levels, mostly ports from M1 suicides (mods of Bungie M1 maps), but including Electric Sheep 2 from Infinity. Some of the texture choices hurt my eyes, but as usual, layout is great, and carnage is high. Warning-there seems to be a bunch of untextured sides (shows up as smearing). Not fatal, but...

Kalifornia

A small arena with a prison motif. Explodabobs in sealable cells (although there are goodies in there with them), and troopers as guards on the outside walls... a central hill with access from any side, or from below. Comes in two versions: one Infinity-only, one that's also M2 compatible. (The textures are the same on both, and look far better in the Infinity version.)

Land or Sea

A large level, with big open rooms joined by hallways of various widths. A large underwater area, as well... Flow is not as good as it could be, mostly because elevators are a primary mode of transportation, but they all move really slowly. Getting out of the room with the recharger, for example, is a pretty painful experience... Ammo is very scarce, for games of more than two or three people.

Let's Rock Infinity

A remake of decent M2 level. Flow is pretty good, lighting is controllable from above the main arena, and yes, there is a reason for going into the Hunters' cage...

RebelBase

Part two of the Interceptor Series. Two levels, both with some seriously beautiful mapmaking techniques... You're charged with protecting the Rebel Base. Keep a sharp eye out for oxygen rechargers and save buffers... you'll need 'em. This one's worth the download for the platform techniques alone.

And check out the Digestible Chunks page, for floppy-sized pieces!

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