fileball.whpress.com
November 1996

September 1996

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October 1996

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November 1996

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January 1997

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Timeline

Discipline of Anarchy

A relatively short solo level, where your job is to find the final term. Well-constructed, with switch-controlled doors making sure you see the entire map before exiting. The final battle is a nice one-on-one with a major jug... let's hope you brought enough ammo!

Here Be Dragons

A rather large lava map, on two levels. Be sure to use your map view in the underground part... or you'll miss a passageway or two. Big enough for eight, but without the weapons support for that many...

I Smurf to Kill You!

Flow is pretty good (it's very open), but the texture choices make my head swim. Keep your eyes closed, and this map plays pretty well.

Kill My Landlord

A great map IMO. This map has been tested by me via Net Link every night this week. The author has reworked almost every bug and if you have the patience this one is worth every minute of game time. It is constructed on a basic three tier level and the whole idea is to be where the player dies or where the ammo is. Two cool smasher tricks and a one secret. (napalm unit) (the authors favorite weapon). Some of the construction of this one is detailed enough for a solo adventure. Flow is great once you get the hang of it, well, flow per tier I mean.

Love and War v2.0

A very large, sprawling level with a wide variety of playing areas (open, narrow corridors, and everything in between). Lots of lava to die in... some smearing due to sight lines longer than 28 WU's, but only in a few places. Is built with an, um, interesting physics model... Let's just say you'll see something you haven't seen before. It's not at all clear what this update adds... (the readme doesn't mention changes, and I didn't see anything radically different when I ran through it.)

Marakart Enforced

A port of an M2 level, that was itself a port of a Nintendo level. Pretty unimaginative layout... this version has monsters and powerups, which the M2 version didn't have.

Osterberg Adventure 1.2

A three-level solo scenario, from someone who learned an awful lot from the likes of Bungie, Tony Smith, and Randall Shaw. The storyline's cohesive, though not pulitzer material... the levels are very playable. The near-constant juggernaut explosions add a novel lighting effect to the third level. Definitely worth a look. Update fixes a few missing or misaligned textures.

Symmetary v2.0

A large cloverleaf arena, with four underground loops for added space. An insane collection of monsters for a net level (four jugs in the main arena!), and lava you can't get out of... but it plays okay. Big enough for 8. Update cleans up textures, adds weapons, and tones down monsters. Much more playable, now...

The Unholy Wheel...

A wheel within an octagon... the textures hurt my eyes too much to figure out if this is a 5D map or not.

When I Close My Eyes...

Several rooms, linked together. Some rooms have pillars to dodge behind, and there's some Jjaro Goo to swim in. The included physics model provides invisible Pfhor.

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